open_toontown_panda3d/panda/src/putil/loaderOptions.I

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// Filename: loaderOptions.I
// Created by: drose (05Oct05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: LoaderOptions::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE LoaderOptions::
LoaderOptions(int flags, int texture_flags) :
_flags(flags),
_texture_flags(texture_flags),
_texture_num_views(0),
_auto_texture_scale(ATS_unspecified)
{
}
////////////////////////////////////////////////////////////////////
// Function: LoaderOptions::Copy Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE LoaderOptions::
LoaderOptions(const LoaderOptions &copy) :
_flags(copy._flags),
_texture_flags(copy._texture_flags),
_texture_num_views(copy._texture_num_views),
_auto_texture_scale(copy._auto_texture_scale)
{
}
////////////////////////////////////////////////////////////////////
// Function: LoaderOptions::Copy Assignment Operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void LoaderOptions::
operator = (const LoaderOptions &copy) {
_flags = copy._flags;
_texture_flags = copy._texture_flags;
_texture_num_views = copy._texture_num_views;
_auto_texture_scale = copy._auto_texture_scale;
}
////////////////////////////////////////////////////////////////////
// Function: LoaderOptions::set_flags
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void LoaderOptions::
set_flags(int flags) {
_flags = flags;
}
////////////////////////////////////////////////////////////////////
// Function: LoaderOptions::get_flags
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE int LoaderOptions::
get_flags() const {
return _flags;
}
////////////////////////////////////////////////////////////////////
// Function: LoaderOptions::set_texture_flags
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void LoaderOptions::
set_texture_flags(int texture_flags) {
_texture_flags = texture_flags;
}
////////////////////////////////////////////////////////////////////
// Function: LoaderOptions::get_texture_flags
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE int LoaderOptions::
get_texture_flags() const {
return _texture_flags;
}
////////////////////////////////////////////////////////////////////
// Function: LoaderOptions::set_texture_num_views
// Access: Published
// Description: Specifies the expected number of views to load for
// the texture. This is ignored unless TF_multiview is
// included in texture_flags. This must be specified
// when loading a 3-d multiview texture, in which case
// it is used to differentiate z levels from separate
// views; it may be zero in the case of 2-d textures or
// cube maps, in which case the number of views can be
// inferred from the number of images found on disk.
////////////////////////////////////////////////////////////////////
INLINE void LoaderOptions::
set_texture_num_views(int texture_num_views) {
_texture_num_views = texture_num_views;
}
////////////////////////////////////////////////////////////////////
// Function: LoaderOptions::get_texture_num_views
// Access: Published
// Description: See set_texture_num_views().
////////////////////////////////////////////////////////////////////
INLINE int LoaderOptions::
get_texture_num_views() const {
return _texture_num_views;
}
////////////////////////////////////////////////////////////////////
// Function: LoaderOptions::set_auto_texture_scale
// Access: Published
// Description: Set this flag to ATS_none, ATS_up, ATS_down, or
// ATS_pad to control how a texture is scaled from
// disk when it is subsequently loaded. Set it to
// ATS_unspecified to restore the default behavior.
////////////////////////////////////////////////////////////////////
INLINE void LoaderOptions::
set_auto_texture_scale(AutoTextureScale scale) {
_auto_texture_scale = scale;
}
////////////////////////////////////////////////////////////////////
// Function: LoaderOptions::get_auto_texture_scale
// Access: Published
// Description: See set_auto_texture_scale().
////////////////////////////////////////////////////////////////////
INLINE AutoTextureScale LoaderOptions::
get_auto_texture_scale() const {
return _auto_texture_scale;
}