146 lines
5.2 KiB
Plaintext
146 lines
5.2 KiB
Plaintext
// Filename: loaderOptions.I
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// Created by: drose (05Oct05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: LoaderOptions::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE LoaderOptions::
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LoaderOptions(int flags, int texture_flags) :
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_flags(flags),
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_texture_flags(texture_flags),
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_texture_num_views(0),
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_auto_texture_scale(ATS_unspecified)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: LoaderOptions::Copy Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE LoaderOptions::
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LoaderOptions(const LoaderOptions ©) :
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_flags(copy._flags),
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_texture_flags(copy._texture_flags),
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_texture_num_views(copy._texture_num_views),
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_auto_texture_scale(copy._auto_texture_scale)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: LoaderOptions::Copy Assignment Operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void LoaderOptions::
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operator = (const LoaderOptions ©) {
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_flags = copy._flags;
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_texture_flags = copy._texture_flags;
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_texture_num_views = copy._texture_num_views;
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_auto_texture_scale = copy._auto_texture_scale;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LoaderOptions::set_flags
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void LoaderOptions::
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set_flags(int flags) {
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_flags = flags;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LoaderOptions::get_flags
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE int LoaderOptions::
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get_flags() const {
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return _flags;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LoaderOptions::set_texture_flags
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void LoaderOptions::
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set_texture_flags(int texture_flags) {
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_texture_flags = texture_flags;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LoaderOptions::get_texture_flags
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE int LoaderOptions::
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get_texture_flags() const {
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return _texture_flags;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LoaderOptions::set_texture_num_views
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// Access: Published
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// Description: Specifies the expected number of views to load for
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// the texture. This is ignored unless TF_multiview is
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// included in texture_flags. This must be specified
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// when loading a 3-d multiview texture, in which case
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// it is used to differentiate z levels from separate
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// views; it may be zero in the case of 2-d textures or
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// cube maps, in which case the number of views can be
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// inferred from the number of images found on disk.
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////////////////////////////////////////////////////////////////////
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INLINE void LoaderOptions::
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set_texture_num_views(int texture_num_views) {
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_texture_num_views = texture_num_views;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LoaderOptions::get_texture_num_views
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// Access: Published
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// Description: See set_texture_num_views().
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////////////////////////////////////////////////////////////////////
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INLINE int LoaderOptions::
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get_texture_num_views() const {
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return _texture_num_views;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LoaderOptions::set_auto_texture_scale
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// Access: Published
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// Description: Set this flag to ATS_none, ATS_up, ATS_down, or
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// ATS_pad to control how a texture is scaled from
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// disk when it is subsequently loaded. Set it to
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// ATS_unspecified to restore the default behavior.
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////////////////////////////////////////////////////////////////////
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INLINE void LoaderOptions::
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set_auto_texture_scale(AutoTextureScale scale) {
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_auto_texture_scale = scale;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LoaderOptions::get_auto_texture_scale
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// Access: Published
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// Description: See set_auto_texture_scale().
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////////////////////////////////////////////////////////////////////
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INLINE AutoTextureScale LoaderOptions::
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get_auto_texture_scale() const {
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return _auto_texture_scale;
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}
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