open_toontown_panda3d/panda/src/particlesystem/baseParticleFactory.h

75 lines
2.1 KiB
C++

// Filename: baseParticleFactory.h
// Created by: charles (05Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef BASEPARTICLEFACTORY_H
#define BASEPARTICLEFACTORY_H
#include "pandabase.h"
#include "referenceCount.h"
#include "baseParticle.h"
#include "particleCommonFuncs.h"
#include <stdlib.h>
////////////////////////////////////////////////////////////////////
// Class : BaseParticleFactory
// Description : Pure Virtual base class for creating particles
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS BaseParticleFactory : public ReferenceCount {
PUBLISHED:
virtual ~BaseParticleFactory();
INLINE void set_lifespan_base(float lb);
INLINE void set_lifespan_spread(float ls);
INLINE void set_mass_base(float mb);
INLINE void set_mass_spread(float ms);
INLINE void set_terminal_velocity_base(float tvb);
INLINE void set_terminal_velocity_spread(float tvs);
INLINE float get_lifespan_base() const;
INLINE float get_lifespan_spread() const;
INLINE float get_mass_base() const;
INLINE float get_mass_spread() const;
INLINE float get_terminal_velocity_base() const;
INLINE float get_terminal_velocity_spread() const;
virtual BaseParticle *alloc_particle() const = 0;
void populate_particle(BaseParticle* bp);
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent=0) const;
protected:
BaseParticleFactory();
BaseParticleFactory(const BaseParticleFactory &copy);
private:
float _lifespan_base;
float _lifespan_spread;
float _mass_base;
float _mass_spread;
float _terminal_velocity_base;
float _terminal_velocity_spread;
virtual void populate_child_particle(BaseParticle *bp) const = 0;
};
#include "baseParticleFactory.I"
#endif // BASEPARTICLEFACTORY_H