42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
// Filename: pointParticle.h
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// Created by: charles (19Jun00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef POINTPARTICLE_H
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#define POINTPARTICLE_H
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#include "baseParticle.h"
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////////////////////////////////////////////////////////////////////
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// Class : PointParticle
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// Description : Describes a particle that requires representation
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// by a point (pixel, sparkle, billboard)
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS PointParticle : public BaseParticle {
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public:
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PointParticle(float lifespan = 0.0f, bool alive = false);
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PointParticle(const PointParticle ©);
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virtual ~PointParticle();
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virtual void init();
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virtual void die();
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virtual void update();
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virtual PhysicsObject *make_copy() const;
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, int indent=0) const;
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};
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#endif // POINTPARTICLE_H
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