open_toontown_panda3d/panda/src/physics/linearRandomForce.cxx

84 lines
2.7 KiB
C++

// Filename: linearRandomForce.cxx
// Created by: charles (19Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "linearRandomForce.h"
TypeHandle LinearRandomForce::_type_handle;
////////////////////////////////////////////////////////////////////
// Function : LinearRandomForce
// Access : Protected
// Description : vector constructor
////////////////////////////////////////////////////////////////////
LinearRandomForce::
LinearRandomForce(float a, bool mass) :
LinearForce(a, mass) {
}
////////////////////////////////////////////////////////////////////
// Function : LinearRandomForce
// Access : Protected
// Description : copy constructor
////////////////////////////////////////////////////////////////////
LinearRandomForce::
LinearRandomForce(const LinearRandomForce &copy) :
LinearForce(copy) {
}
////////////////////////////////////////////////////////////////////
// Function : ~LinearRandomForce
// Access : public
// Description : destructor
////////////////////////////////////////////////////////////////////
LinearRandomForce::
~LinearRandomForce() {
}
////////////////////////////////////////////////////////////////////
// Function : bounded_rand
// Access : Protected
// Description : Returns a float in [0, 1]
////////////////////////////////////////////////////////////////////
float LinearRandomForce::
bounded_rand() {
return ((float)rand() / (float)RAND_MAX);
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearRandomForce::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"LinearRandomForce";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearRandomForce::
write(ostream &out, unsigned int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"LinearRandomForce:\n";
LinearForce::write(out, indent+2);
#endif //] NDEBUG
}