open_toontown_panda3d/panda/src/physx/physxBodyDesc.h

82 lines
2.6 KiB
C++

// Filename: physxBodyDesc.h
// Created by: pratt (Apr 7, 2006)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXBODYDESC_H
#define PHYSXBODYDESC_H
#ifdef HAVE_PHYSX
#include "pandabase.h"
#include "physx_enumerations.h"
#include "physxManager.h"
#include "luse.h"
#include "NxPhysics.h"
////////////////////////////////////////////////////////////////////
// Class : PhysxBodyDesc
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxBodyDesc {
PUBLISHED:
PhysxBodyDesc();
INLINE bool is_valid() const;
INLINE void set_to_default();
INLINE float get_angular_damping() const;
LVecBase3f get_angular_velocity() const;
INLINE float get_ccd_motion_threshold() const;
INLINE unsigned int get_flags() const;
INLINE float get_linear_damping() const;
LVecBase3f get_linear_velocity() const;
INLINE float get_mass() const;
LMatrix4f get_mass_local_pose() const;
LVecBase3f get_mass_space_inertia() const;
INLINE float get_max_angular_velocity() const;
INLINE float get_sleep_angular_velocity() const;
INLINE float get_sleep_damping() const;
INLINE float get_sleep_energy_threshold() const;
INLINE float get_sleep_linear_velocity() const;
INLINE unsigned int get_solver_iteration_count() const;
INLINE float get_wake_up_counter() const;
INLINE void set_angular_damping( float value );
void set_angular_velocity( LVecBase3f value );
INLINE void set_ccd_motion_threshold( float value );
INLINE void set_flags( unsigned int value );
INLINE void set_linear_damping( float value );
void set_linear_velocity( LVecBase3f value );
INLINE void set_mass( float value );
void set_mass_local_pose( LMatrix4f value );
void set_mass_space_inertia( LVecBase3f value );
INLINE void set_max_angular_velocity( float value );
INLINE void set_sleep_angular_velocity( float value );
INLINE void set_sleep_damping(float value);
INLINE void set_sleep_energy_threshold(float value);
INLINE void set_sleep_linear_velocity( float value );
INLINE void set_solver_iteration_count( unsigned int value );
INLINE void set_wake_up_counter( float value );
public:
NxBodyDesc nBodyDesc;
};
#include "physxBodyDesc.I"
#endif // HAVE_PHYSX
#endif // PHYSXBODYDESC_H