68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
// Filename: physxContactHandler.h
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// Created by: pratt (May 25, 2006)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PHYSXCONTACTHANDLER_H
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#define PHYSXCONTACTHANDLER_H
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#ifdef HAVE_PHYSX
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#include "pandabase.h"
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#include "pvector.h"
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#include "physx_enumerations.h"
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#include "physxManager.h"
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#include "luse.h"
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class PhysxShape;
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#include "NxPhysics.h"
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////////////////////////////////////////////////////////////////////
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// Class : PhysxContactHandler
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// Description :
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSX PhysxContactHandler : public NxUserContactReport {
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PUBLISHED:
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PhysxContactHandler();
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void clear_events();
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void throw_events();
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void set_threshold(float value);
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float get_threshold();
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public:
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void onContactNotify(NxContactPair& pair, NxU32 flags);
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private:
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float threshold;
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struct PhysxContactEvent {
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NxActor *nActor1;
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NxActor *nActor2;
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// string actorName1;
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// string actorName2;
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NxVec3 sumNormalForce;
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NxVec3 sumFrictionForce;
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NxU32 flags;
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};
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pvector<PhysxContactEvent> events;
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};
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#include "physxContactHandler.I"
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#endif // HAVE_PHYSX
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#endif // PHYSXCONTACTHANDLER_H
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