open_toontown_panda3d/panda/src/device/clientDevice.cxx

101 lines
2.4 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file clientDevice.cxx
* @author drose
* @date 2001-01-25
*/
#include "clientDevice.h"
#include "clientBase.h"
#include "indent.h"
TypeHandle ClientDevice::_type_handle;
/**
*
*/
ClientDevice::
ClientDevice(ClientBase *client, TypeHandle device_type,
const string &device_name) :
_client(client),
_device_type(device_type),
_device_name(device_name)
{
// We have to explicitly ref the client pointer, since we can't use a
// PT(ClientBase) for circular include reasons.
_client->ref();
_is_connected = false;
}
/**
* We don't actually call disconnect() at the ClientDevice level destructor,
* because by the time we get here we're already partly destructed. Instead,
* we should call disconnect() from each specific kind of derived class.
*/
ClientDevice::
~ClientDevice() {
nassertv(!_is_connected);
// And now we explicitly unref the client pointer.
unref_delete(_client);
}
/**
* Disconnects the ClientDevice from its ClientBase object. The device will
* stop receiving updates.
*
* Normally, you should not need to call this explicitly (and it is probably a
* mistake to do so); it will automatically be called when the ClientDevice
* object destructs.
*
* The lock should *not* be held while this call is made; it will explicitly
* grab the lock itself.
*/
void ClientDevice::
disconnect() {
if (_is_connected) {
acquire();
bool disconnected =
_client->disconnect_device(_device_type, _device_name, this);
_is_connected = false;
unlock();
nassertv(disconnected);
}
}
/**
* Causes the connected ClientBase to poll all of its clients, if necessary.
* This will be a no-op if the client is running in forked mode, or if it has
* already polled everything this frame.
*
* This should generally be called before accessing the data in this
* ClientDevice to ensure that it is fresh.
*/
void ClientDevice::
poll() {
_client->poll();
}
/**
*
*/
void ClientDevice::
output(ostream &out) const {
out << get_type() << " " << get_device_name();
}
/**
*
*/
void ClientDevice::
write(ostream &out, int indent_level) const {
indent(out, indent_level) << *this << "\n";
}