open_toontown_panda3d/panda/src/dxgsg8
aignacio_sf 506f2c8b5c Previous change to ARGB format for render to texture caused a problem for framebuffer to texture since the source and destination buffer formats had to match for DX the "CopyRects" function to work.
The code path is now split into ram type vs texture type destinations.
Match previous DX9 changes  set_context, ...
2006-03-21 21:00:43 +00:00
..
Sources.pp Add render to texture support for DX8 2005-12-14 02:01:23 +00:00
config_dxgsg8.cxx gsg's should inherit from display notify category 2005-10-02 17:27:56 +00:00
config_dxgsg8.h protect vbuffer and ibuffer from multiple sets; work around Quadro driver bug 2005-04-20 16:43:12 +00:00
dxGeomMunger8.I fix crash 2005-06-02 12:48:33 +00:00
dxGeomMunger8.cxx add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
dxGeomMunger8.h bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
dxGraphicsDevice8.cxx pandify some more 2005-06-01 21:10:04 +00:00
dxGraphicsDevice8.h (void) -> () 2005-09-06 20:16:09 +00:00
dxGraphicsStateGuardian8.I further hacks around 64K client buffer bug--indexed geometry 2005-12-01 18:27:08 +00:00
dxGraphicsStateGuardian8.cxx Previous change to ARGB format for render to texture caused a problem for framebuffer to texture since the source and destination buffer formats had to match for DX the "CopyRects" function to work. 2006-03-21 21:00:43 +00:00
dxGraphicsStateGuardian8.h Added calc_projection_mat to dx8, dx9 2006-02-28 17:01:35 +00:00
dxIndexBufferContext8.I egg loader optimizations; directx vbuffer support 2005-03-20 18:47:52 +00:00
dxIndexBufferContext8.cxx better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
dxIndexBufferContext8.h better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
dxInput8.cxx (void) -> () 2005-09-06 20:16:09 +00:00
dxInput8.h (void) -> () 2005-09-06 20:16:09 +00:00
dxTextureContext8.I fix dx resize crash some more; first pass at dx cube map support 2005-07-20 12:45:44 +00:00
dxTextureContext8.cxx Previous change to ARGB format for render to texture caused a problem for framebuffer to texture since the source and destination buffer formats had to match for DX the "CopyRects" function to work. 2006-03-21 21:00:43 +00:00
dxTextureContext8.h better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
dxVertexBufferContext8.I ibuffers as well as vbuffers 2005-03-18 20:18:57 +00:00
dxVertexBufferContext8.cxx better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
dxVertexBufferContext8.h better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
dxgsg8_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
dxgsg8_composite1.cxx Add render to texture support for DX8 2005-12-14 02:01:23 +00:00
dxgsg8base.h Previous change to ARGB format for render to texture caused a problem for framebuffer to texture since the source and destination buffer formats had to match for DX the "CopyRects" function to work. 2006-03-21 21:00:43 +00:00
wdxGraphicsBuffer8.cxx Buffer overhaul phase one 2006-03-20 17:56:51 +00:00
wdxGraphicsBuffer8.h Buffer overhaul phase one 2006-03-20 17:56:51 +00:00
wdxGraphicsPipe8.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
wdxGraphicsPipe8.cxx Buffer overhaul phase one 2006-03-20 17:56:51 +00:00
wdxGraphicsPipe8.h Buffer overhaul phase one 2006-03-20 17:56:51 +00:00
wdxGraphicsWindow8.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
wdxGraphicsWindow8.cxx Buffer overhaul phase one 2006-03-20 17:56:51 +00:00
wdxGraphicsWindow8.h Buffer overhaul phase one 2006-03-20 17:56:51 +00:00