open_toontown_panda3d/panda/src/sgattrib/materialTransition.h

61 lines
1.7 KiB
C++

// Filename: materialTransition.h
// Created by: mike (19Jan99)
//
////////////////////////////////////////////////////////////////////
#ifndef MATERIALTRANSITION_H
#define MATERIALTRANSITION_H
#include <pandabase.h>
#include <onOffTransition.h>
#include <material.h>
////////////////////////////////////////////////////////////////////
// Class : MaterialTransition
// Description : Applies a material, controlling subtle lighting
// parameters, to geometry.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA MaterialTransition : public OnOffTransition {
public:
INLINE MaterialTransition();
INLINE MaterialTransition(Material *material);
INLINE static MaterialTransition off();
INLINE void set_on(Material *material);
INLINE PT(Material) get_material() const;
virtual NodeTransition *make_copy() const;
virtual NodeAttribute *make_attrib() const;
protected:
virtual void set_value_from(const OnOffTransition *other);
virtual int compare_values(const OnOffTransition *other) const;
virtual void output_value(ostream &out) const;
virtual void write_value(ostream &out, int indent_level) const;
PT(Material) _value;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
OnOffTransition::init_type();
register_type(_type_handle, "MaterialTransition",
OnOffTransition::get_class_type());
}
private:
static TypeHandle _type_handle;
friend class MaterialAttribute;
};
#include "materialTransition.I"
#endif