open_toontown_panda3d/panda/src/wgldisplay
Bei Yang 626cb5966a Added a windows OpenGL implementation of finish frame and begin finish. This allows for frame flip syncronization across multiple machines. This is a change made by WDI to aid cave rendering 2010-06-11 16:43:53 +00:00
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Sources.pp use cg in other places too 2004-07-28 19:24:21 +00:00
config_wgldisplay.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
config_wgldisplay.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
wglGraphicsBuffer.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
wglGraphicsBuffer.cxx support window-type offscreen better 2009-03-10 20:43:33 +00:00
wglGraphicsBuffer.h pass GraphicsEngine through to constructors 2009-02-25 23:04:45 +00:00
wglGraphicsPipe.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
wglGraphicsPipe.cxx integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00
wglGraphicsPipe.h pass GraphicsEngine through to constructors 2009-02-25 23:04:45 +00:00
wglGraphicsStateGuardian.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
wglGraphicsStateGuardian.cxx fix problems opening an OpenGL window on some drivers 2009-06-10 21:35:23 +00:00
wglGraphicsStateGuardian.h fix problems opening an OpenGL window on some drivers 2009-06-10 21:35:23 +00:00
wglGraphicsWindow.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
wglGraphicsWindow.cxx Added a windows OpenGL implementation of finish frame and begin finish. This allows for frame flip syncronization across multiple machines. This is a change made by WDI to aid cave rendering 2010-06-11 16:43:53 +00:00
wglGraphicsWindow.h Added a windows OpenGL implementation of finish frame and begin finish. This allows for frame flip syncronization across multiple machines. This is a change made by WDI to aid cave rendering 2010-06-11 16:43:53 +00:00
wgldisplay_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
wgldisplay_composite1.cxx tweak graphicsBuffer, add wglGraphicsBuffer 2004-02-09 13:37:49 +00:00
wglext.h use wglext properly 2004-02-17 23:23:33 +00:00