66 lines
1.8 KiB
C
66 lines
1.8 KiB
C
// Filename: aa_luse.h
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// Created by: drose (13Jan99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef AA_LUSE_H
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#define AA_LUSE_H
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// This file is include by luse.h to do all the work required by that
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// header file. It is in a separate header file to avoid cyclic
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// header dependencies, and because interrogate wants to sort header
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// files in alphabetical order and this one should pretty much be
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// included first.
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#include "pandabase.h"
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#include "stl_compares.h"
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#include "lvec2_ops.h"
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#include "lvec3_ops.h"
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#include "lvec4_ops.h"
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#include "lmat_ops.h"
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#include "lmatrix.h"
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#include "lquaternion.h"
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#include "lrotation.h"
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#include "lorientation.h"
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#include "lcast_to.h"
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//ensure FLOATTYPE is set to float for macros are used outside of LINMATH
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#include "fltnames.h"
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// This macro defines the cast-to-another-numeric-type operator for
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// all of the things defined in this package. It works by virtue of
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// there being an appropriate lcast_to() template function defined for
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// each class.
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#define LCAST(numeric_type, object) lcast_to((numeric_type *)0, object)
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// Now we define some handy typedefs for these classes.
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typedef LPoint3f Vertexf;
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typedef LVector3f Normalf;
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typedef LPoint2f TexCoordf;
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typedef LPoint3f TexCoord3f;
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typedef LVecBase4f Colorf;
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typedef LVecBase3f RGBColorf;
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typedef LPoint3d Vertexd;
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typedef LVector3d Normald;
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typedef LPoint2d TexCoordd;
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typedef LPoint3d TexCoord3d;
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typedef LVecBase4d Colord;
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typedef LVecBase3d RGBColord;
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#endif
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