open_toontown_panda3d/panda/src/linmath/aa_luse.h

66 lines
1.8 KiB
C

// Filename: aa_luse.h
// Created by: drose (13Jan99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef AA_LUSE_H
#define AA_LUSE_H
// This file is include by luse.h to do all the work required by that
// header file. It is in a separate header file to avoid cyclic
// header dependencies, and because interrogate wants to sort header
// files in alphabetical order and this one should pretty much be
// included first.
#include "pandabase.h"
#include "stl_compares.h"
#include "lvec2_ops.h"
#include "lvec3_ops.h"
#include "lvec4_ops.h"
#include "lmat_ops.h"
#include "lmatrix.h"
#include "lquaternion.h"
#include "lrotation.h"
#include "lorientation.h"
#include "lcast_to.h"
//ensure FLOATTYPE is set to float for macros are used outside of LINMATH
#include "fltnames.h"
// This macro defines the cast-to-another-numeric-type operator for
// all of the things defined in this package. It works by virtue of
// there being an appropriate lcast_to() template function defined for
// each class.
#define LCAST(numeric_type, object) lcast_to((numeric_type *)0, object)
// Now we define some handy typedefs for these classes.
typedef LPoint3f Vertexf;
typedef LVector3f Normalf;
typedef LPoint2f TexCoordf;
typedef LPoint3f TexCoord3f;
typedef LVecBase4f Colorf;
typedef LVecBase3f RGBColorf;
typedef LPoint3d Vertexd;
typedef LVector3d Normald;
typedef LPoint2d TexCoordd;
typedef LPoint3d TexCoord3d;
typedef LVecBase4d Colord;
typedef LVecBase3d RGBColord;
#endif