open_toontown_panda3d/dtool/src/dtoolbase/dallocator.h

93 lines
2.8 KiB
C++

// Filename: dallocator.h
// Created by: drose (05Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef DALLOCATOR_H
#define DALLOCATOR_H
#include "dtoolbase.h"
#include <memory>
////////////////////////////////////////////////////////////////////
// Class : dallocator
// Description : This is similar to pallocator, but always uses the
// default new and delete handlers defined in
// dtoolbase_cc.h; it never calls the hooks assigned by
// redefining global_operator_new, etc.
//
// This is needed in those rare cases when we need to
// allocate memory for STL without going through the
// callback hooks, for instance to implement STL tables
// within the MemoryUsage class itself.
////////////////////////////////////////////////////////////////////
#if defined(OLD_STYLE_ALLOCATOR)
// Early versions of gcc wanted to use its own kind of allocator,
// somewhat different from the STL standard. Irix uses this one too.
// It might be inherited from an early draft of the STL standard.
template<class Type>
class dallocator : public alloc {
public:
#ifndef NDEBUG
INLINE static Type *allocate(size_t n);
INLINE static void deallocate(void *p, size_t n);
#endif // NDEBUG
};
#elif defined(GNU_STYLE_ALLOCATOR)
// Later versions of gcc want to use a still different, nonstandard
// definition. Sheesh.
template<class Type>
class dallocator : public allocator<Type> {
public:
INLINE dallocator();
template<class _Tp1>
INLINE dallocator(const dallocator<_Tp1> &other);
#ifndef NDEBUG
INLINE Type *allocate(size_t n);
INLINE void deallocate(void *p, size_t n);
#endif // NDEBUG
template <class _Tp1> struct rebind {
typedef dallocator<_Tp1> other;
};
};
#else // *_STYLE_ALLOCATOR
// This is the correct allocator declaration as the current C++
// standard defines it.
template<class Type>
class dallocator : public allocator<Type> {
public:
#ifndef NDEBUG
INLINE pointer allocate(size_type n, allocator<void>::const_pointer hint = 0);
// INLINE void deallocate(pointer p, size_type n);
INLINE void deallocate(void *p, size_type n);
#endif // NDEBUG
};
#endif // *_STYLE_ALLOCATOR
#include "dallocator.T"
#endif