54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
// Filename: queuedConnectionManager.h
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// Created by: drose (09Feb00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef QUEUEDCONNECTIONMANAGER_H
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#define QUEUEDCONNECTIONMANAGER_H
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#include "pandabase.h"
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#include "connectionManager.h"
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#include "queuedReturn.h"
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#include "pdeque.h"
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EXPORT_TEMPLATE_CLASS(EXPCL_PANDA_NET, EXPTP_PANDA_NET, QueuedReturn< PT(Connection) >);
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////////////////////////////////////////////////////////////////////
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// Class : QueuedConnectionManager
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// Description : This flavor of ConnectionManager will queue up all of
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// the reset-connection messages from the
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// ConnectionReaders and ConnectionWriters and report
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// them to the client on demand.
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//
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// When a reset connection has been discovered via
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// reset_connection_available()/get_reset_connection(),
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// it is still the responsibility of the client to call
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// close_connection() on that connection to free up its
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// resources.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_NET QueuedConnectionManager : public ConnectionManager,
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public QueuedReturn< PT(Connection) > {
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PUBLISHED:
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QueuedConnectionManager();
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~QueuedConnectionManager();
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bool reset_connection_available() const;
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bool get_reset_connection(PT(Connection) &connection);
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protected:
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virtual void connection_reset(const PT(Connection) &connection,
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bool okflag);
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};
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#endif
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