open_toontown_panda3d/panda/src/mathutil/config_mathutil.N

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noinclude frustum_src.h
noinclude look_at_src.h
noinclude plane_src.h
forcetype PointerToBase<ReferenceCountedVector<UnalignedLMatrix4f> >
forcetype PointerToArrayBase<UnalignedLMatrix4f>
forcetype PointerToArray<UnalignedLMatrix4f>
forcetype ConstPointerToArray<UnalignedLMatrix4f>
forcetype PointerToBase<ReferenceCountedVector<LMatrix3f> >
forcetype PointerToArrayBase<LMatrix3f>
forcetype PointerToArray<LMatrix3f>
forcetype ConstPointerToArray<LMatrix3f>
forcetype PointerToBase<ReferenceCountedVector<UnalignedLVecBase4f> >
forcetype PointerToArrayBase<UnalignedLVecBase4f>
forcetype PointerToArray<UnalignedLVecBase4f>
forcetype ConstPointerToArray<UnalignedLVecBase4f>
forcetype PointerToBase<ReferenceCountedVector<LVecBase3f> >
forcetype PointerToArrayBase<LVecBase3f>
forcetype PointerToArray<LVecBase3f>
forcetype ConstPointerToArray<LVecBase3f>
forcetype PointerToBase<ReferenceCountedVector<LVecBase2f> >
forcetype PointerToArrayBase<LVecBase2f>
forcetype PointerToArray<LVecBase2f>
forcetype ConstPointerToArray<LVecBase2f>
forcetype PointerToBase<ReferenceCountedVector<UnalignedLMatrix4d> >
forcetype PointerToArrayBase<UnalignedLMatrix4d>
forcetype PointerToArray<UnalignedLMatrix4d>
forcetype ConstPointerToArray<UnalignedLMatrix4d>
forcetype PointerToBase<ReferenceCountedVector<LMatrix3d> >
forcetype PointerToArrayBase<LMatrix3d>
forcetype PointerToArray<LMatrix3d>
forcetype ConstPointerToArray<LMatrix3d>
forcetype PointerToBase<ReferenceCountedVector<UnalignedLVecBase4d> >
forcetype PointerToArrayBase<UnalignedLVecBase4d>
forcetype PointerToArray<UnalignedLVecBase4d>
forcetype ConstPointerToArray<UnalignedLVecBase4d>
forcetype PointerToBase<ReferenceCountedVector<LVecBase3d> >
forcetype PointerToArrayBase<LVecBase3d>
forcetype PointerToArray<LVecBase3d>
forcetype ConstPointerToArray<LVecBase3d>
forcetype PointerToBase<ReferenceCountedVector<LVecBase2d> >
forcetype PointerToArrayBase<LVecBase2d>
forcetype PointerToArray<LVecBase2d>
forcetype ConstPointerToArray<LVecBase2d>
forcetype PointerToBase<ReferenceCountedVector<UnalignedLVecBase4i> >
forcetype PointerToArrayBase<UnalignedLVecBase4i>
forcetype PointerToArray<UnalignedLVecBase4i>
forcetype ConstPointerToArray<UnalignedLVecBase4i>
forcetype PointerToBase<ReferenceCountedVector<LVecBase3i> >
forcetype PointerToArrayBase<LVecBase3i>
forcetype PointerToArray<LVecBase3i>
forcetype ConstPointerToArray<LVecBase3i>
forcetype PointerToBase<ReferenceCountedVector<LVecBase2i> >
forcetype PointerToArrayBase<LVecBase2i>
forcetype PointerToArray<LVecBase2i>
forcetype ConstPointerToArray<LVecBase2i>
forceinclude "pointerToArray_ext.h"