open_toontown_panda3d/panda/src/gobj/bufferResidencyTracker.cxx

94 lines
3.8 KiB
C++

// Filename: bufferResidencyTracker.cxx
// Created by: drose (16Mar06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "bufferResidencyTracker.h"
#include "bufferContext.h"
#include "clockObject.h"
PStatCollector BufferResidencyTracker::_gmem_collector("Graphics memory");
////////////////////////////////////////////////////////////////////
// Function: BufferResidencyTracker::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
BufferResidencyTracker::
BufferResidencyTracker(const string &pgo_name, const string &type_name) :
_pgo_collector(_gmem_collector, pgo_name),
_active_resident_collector(PStatCollector(_pgo_collector, "Active"), type_name),
_active_nonresident_collector(PStatCollector(_pgo_collector, "Thrashing"), type_name),
_inactive_resident_collector(PStatCollector(_pgo_collector, "Inactive"), type_name),
_inactive_nonresident_collector(PStatCollector(_pgo_collector, "Nonresident"), type_name),
_active_frame(0)
{
}
////////////////////////////////////////////////////////////////////
// Function: BufferResidencyTracker::begin_frame
// Access: Public
// Description: To be called at the beginning of a frame, this
// initializes the active/inactive status.
////////////////////////////////////////////////////////////////////
void BufferResidencyTracker::
begin_frame(Thread *current_thread) {
#ifdef DO_PSTATS
int this_frame = ClockObject::get_global_clock()->get_frame_count(current_thread);
if (_active_frame != this_frame) {
_active_frame = this_frame;
// Move all of the previously "active" objects into "inactive".
// They'll get re-added to "active" as they get rendered.
move_inactive(_chains[S_inactive_nonresident],
_chains[S_active_nonresident]);
move_inactive(_chains[S_inactive_resident],
_chains[S_active_resident]);
}
#endif // DO_PSTATS
}
////////////////////////////////////////////////////////////////////
// Function: BufferResidencyTracker::end_frame
// Access: Public
// Description: To be called at the end of a frame, this
// updates the PStatCollectors appropriately.
////////////////////////////////////////////////////////////////////
void BufferResidencyTracker::
end_frame(Thread *current_thread) {
_inactive_nonresident_collector.set_level(_chains[S_inactive_nonresident].get_total_size());
_active_nonresident_collector.set_level(_chains[S_active_nonresident].get_total_size());
_inactive_resident_collector.set_level(_chains[S_inactive_resident].get_total_size());
_active_resident_collector.set_level(_chains[S_active_resident].get_total_size());
}
////////////////////////////////////////////////////////////////////
// Function: BufferResidencyTracker::move_inactive
// Access: Private
// Description: Moves all of the "active" objects into "inactive".
////////////////////////////////////////////////////////////////////
void BufferResidencyTracker::
move_inactive(BufferContextChain &inactive, BufferContextChain &active) {
BufferContext *node = active.get_first();
while (node != (BufferContext *)NULL) {
nassertv((node->_residency_state & S_active) != 0);
node->_residency_state &= ~S_active;
node = node->get_next();
}
inactive.take_from(active);
}