open_toontown_panda3d/panda/src/gobj/occlusionQueryContext.cxx

37 lines
1.4 KiB
C++

// Filename: occlusionQueryContext.cxx
// Created by: drose (27Mar06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "occlusionQueryContext.h"
TypeHandle OcclusionQueryContext::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: OcclusionQueryContext::get_num_fragments
// Access: Public, Virtual
// Description: Returns the number of fragments (pixels) of the
// specified geometry that passed the depth test.
// If is_answer_ready() did not return true, this
// function may block before it returns.
//
// It is only valid to call this from the draw thread.
////////////////////////////////////////////////////////////////////
int OcclusionQueryContext::
get_num_fragments() const {
return 0;
}