open_toontown_panda3d/panda/src/collide/collisionNode.cxx

431 lines
12 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionNode.cxx
* @author drose
* @date 2002-03-16
*/
#include "collisionNode.h"
#include "config_collide.h"
#include "geomNode.h"
#include "cullTraverserData.h"
#include "cullTraverser.h"
#include "renderState.h"
#include "transformState.h"
#include "colorScaleAttrib.h"
#include "transparencyAttrib.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "clockObject.h"
#include "boundingSphere.h"
#include "boundingBox.h"
#include "config_mathutil.h"
TypeHandle CollisionNode::_type_handle;
/**
*
*/
CollisionNode::
CollisionNode(const std::string &name) :
PandaNode(name),
_from_collide_mask(get_default_collide_mask()),
_collider_sort(0)
{
set_cull_callback();
// CollisionNodes are hidden by default.
set_overall_hidden(true);
// CollisionNodes have a certain set of bits on by default.
set_into_collide_mask(get_default_collide_mask());
}
/**
*
*/
CollisionNode::
CollisionNode(const CollisionNode &copy) :
PandaNode(copy),
_from_collide_mask(copy._from_collide_mask),
_collider_sort(copy._collider_sort),
_solids(copy._solids)
{
}
/**
*
*/
CollisionNode::
~CollisionNode() {
}
/**
* Returns a newly-allocated Node that is a shallow copy of this one. It will
* be a different Node pointer, but its internal data may or may not be shared
* with that of the original Node.
*/
PandaNode *CollisionNode::
make_copy() const {
return new CollisionNode(*this);
}
/**
* Returns true if the node's name has extrinsic meaning and must be preserved
* across a flatten operation, false otherwise.
*/
bool CollisionNode::
preserve_name() const {
return true;
}
/**
* Transforms the contents of this node by the indicated matrix, if it means
* anything to do so. For most kinds of nodes, this does nothing.
*/
void CollisionNode::
xform(const LMatrix4 &mat) {
nassertv(!mat.is_nan());
if (mat.almost_equal(LMatrix4::ident_mat())) {
return;
}
Solids::iterator si;
for (si = _solids.begin(); si != _solids.end(); ++si) {
PT(CollisionSolid) solid = (*si).get_write_pointer();
solid->xform(mat);
}
mark_internal_bounds_stale();
}
/**
* Collapses this node with the other node, if possible, and returns a pointer
* to the combined node, or NULL if the two nodes cannot safely be combined.
*
* The return value may be this, other, or a new node altogether.
*
* This function is called from GraphReducer::flatten(), and need not deal
* with children; its job is just to decide whether to collapse the two nodes
* and what the collapsed node should look like.
*/
PandaNode *CollisionNode::
combine_with(PandaNode *other) {
if (flatten_collision_nodes) {
if (is_exact_type(get_class_type()) &&
other->is_exact_type(get_class_type())) {
// Two CollisionNodes can combine, but only if they have the same name,
// because the name is often meaningful, and only if they have the same
// collide masks.
CollisionNode *cother = DCAST(CollisionNode, other);
if (get_name() == cother->get_name() &&
get_from_collide_mask() == cother->get_from_collide_mask() &&
get_into_collide_mask() == cother->get_into_collide_mask()) {
const COWPT(CollisionSolid) *solids_begin = &cother->_solids[0];
const COWPT(CollisionSolid) *solids_end = solids_begin + cother->_solids.size();
_solids.insert(_solids.end(), solids_begin, solids_end);
mark_internal_bounds_stale();
return this;
}
// Two CollisionNodes with different names or different collide masks
// can't combine.
}
}
return nullptr;
}
/**
* Returns the subset of CollideMask bits that may be set for this particular
* type of PandaNode. For most nodes, this is 0; it doesn't make sense to set
* a CollideMask for most kinds of nodes.
*
* For nodes that can be collided with, such as GeomNode and CollisionNode,
* this returns all bits on.
*/
CollideMask CollisionNode::
get_legal_collide_mask() const {
return CollideMask::all_on();
}
/**
* This function will be called during the cull traversal to perform any
* additional operations that should be performed at cull time. This may
* include additional manipulation of render state or additional
* visible/invisible decisions, or any other arbitrary operation.
*
* Note that this function will *not* be called unless set_cull_callback() is
* called in the constructor of the derived class. It is necessary to call
* set_cull_callback() to indicated that we require cull_callback() to be
* called.
*
* By the time this function is called, the node has already passed the
* bounding-volume test for the viewing frustum, and the node's transform and
* state have already been applied to the indicated CullTraverserData object.
*
* The return value is true if this node should be visible, or false if it
* should be culled.
*/
bool CollisionNode::
cull_callback(CullTraverser *trav, CullTraverserData &data) {
// Append our collision vizzes to the drawing, even though they're not
// actually part of the scene graph.
Solids::const_iterator si;
for (si = _solids.begin(); si != _solids.end(); ++si) {
CPT(CollisionSolid) solid = (*si).get_read_pointer();
PT(PandaNode) node = solid->get_viz(trav, data, false);
if (node != nullptr) {
CullTraverserData next_data(data, node);
// We don't want to inherit the render state from above for these guys.
next_data._state = RenderState::make_empty();
trav->traverse(next_data);
}
}
if (respect_prev_transform) {
// Determine the previous frame's position, relative to the current
// position.
NodePath node_path = data.get_node_path();
CPT(TransformState) transform = node_path.get_net_transform()->invert_compose(node_path.get_net_prev_transform());
if (!transform->is_identity()) {
// If we have a velocity, also draw the previous frame's position,
// ghosted.
for (si = _solids.begin(); si != _solids.end(); ++si) {
CPT(CollisionSolid) solid = (*si).get_read_pointer();
PT(PandaNode) node = solid->get_viz(trav, data, false);
if (node != nullptr) {
CullTraverserData next_data(data, node);
next_data._net_transform =
next_data._net_transform->compose(transform);
next_data._state = get_last_pos_state();
trav->traverse(next_data);
}
}
}
}
// Now carry on to render our child nodes.
return true;
}
/**
* Returns true if there is some value to visiting this particular node during
* the cull traversal for any camera, false otherwise. This will be used to
* optimize the result of get_net_draw_show_mask(), so that any subtrees that
* contain only nodes for which is_renderable() is false need not be visited.
*/
bool CollisionNode::
is_renderable() const {
return true;
}
/**
* A simple downcast check. Returns true if this kind of node happens to
* inherit from CollisionNode, false otherwise.
*
* This is provided as a a faster alternative to calling
* is_of_type(CollisionNode::get_class_type()).
*/
bool CollisionNode::
is_collision_node() const {
return true;
}
/**
* Writes a brief description of the node to the indicated output stream.
* This is invoked by the << operator. It may be overridden in derived
* classes to include some information relevant to the class.
*/
void CollisionNode::
output(std::ostream &out) const {
PandaNode::output(out);
out << " (" << _solids.size() << " solids)";
}
/**
* Sets the "from" CollideMask. In order for a collision to be detected from
* this object into another object, the intersection of this object's "from"
* mask and the other object's "into" mask must be nonzero.
*/
void CollisionNode::
set_from_collide_mask(CollideMask mask) {
_from_collide_mask = mask;
}
/**
* Called when needed to recompute the node's _internal_bound object. Nodes
* that contain anything of substance should redefine this to do the right
* thing.
*/
void CollisionNode::
compute_internal_bounds(CPT(BoundingVolume) &internal_bounds,
int &internal_vertices,
int pipeline_stage,
Thread *current_thread) const {
pvector<CPT(BoundingVolume) > child_volumes_ref;
pvector<const BoundingVolume *> child_volumes;
bool all_box = true;
Solids::const_iterator gi;
for (gi = _solids.begin(); gi != _solids.end(); ++gi) {
CPT(CollisionSolid) solid = (*gi).get_read_pointer();
CPT(BoundingVolume) volume = solid->get_bounds();
if (!volume->is_empty()) {
child_volumes_ref.push_back(volume);
child_volumes.push_back(volume);
if (!volume->is_exact_type(BoundingBox::get_class_type())) {
all_box = false;
}
}
}
PT(GeometricBoundingVolume) gbv = new BoundingBox;
BoundingVolume::BoundsType btype = get_bounds_type();
if (btype == BoundingVolume::BT_default) {
btype = bounds_type;
}
if (btype == BoundingVolume::BT_box ||
(btype != BoundingVolume::BT_sphere && all_box)) {
// If all of the child volumes are a BoundingBox, then our volume is also
// a BoundingBox.
gbv = new BoundingBox;
} else {
// Otherwise, it's a sphere.
gbv = new BoundingSphere;
}
if (child_volumes.size() > 0) {
const BoundingVolume **child_begin = &child_volumes[0];
const BoundingVolume **child_end = child_begin + child_volumes.size();
((BoundingVolume *)gbv)->around(child_begin, child_end);
}
internal_bounds = gbv;
internal_vertices = 0;
}
/**
* Returns a RenderState for rendering the ghosted collision solid that
* represents the previous frame's position, for those collision nodes that
* indicate a velocity.
*/
CPT(RenderState) CollisionNode::
get_last_pos_state() {
// Once someone asks for this pointer, we hold its reference count and never
// free it.
static CPT(RenderState) state = nullptr;
if (state == nullptr) {
state = RenderState::make
(ColorScaleAttrib::make(LVecBase4(1.0f, 1.0f, 1.0f, 0.5f)),
TransparencyAttrib::make(TransparencyAttrib::M_alpha));
}
return state;
}
/**
* Tells the BamReader how to create objects of type CollisionNode.
*/
void CollisionNode::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void CollisionNode::
write_datagram(BamWriter *manager, Datagram &dg) {
PandaNode::write_datagram(manager, dg);
int num_solids = _solids.size();
if (num_solids >= 0xffff) {
dg.add_uint16(0xffff);
dg.add_uint32(num_solids);
} else {
dg.add_uint16(num_solids);
}
for(int i = 0; i < num_solids; i++) {
manager->write_pointer(dg, _solids[i].get_read_pointer());
}
dg.add_uint32(_from_collide_mask.get_word());
}
/**
* Receives an array of pointers, one for each time manager->read_pointer()
* was called in fillin(). Returns the number of pointers processed.
*/
int CollisionNode::
complete_pointers(TypedWritable **p_list, BamReader *manager) {
int pi = PandaNode::complete_pointers(p_list, manager);
int num_solids = _solids.size();
for (int i = 0; i < num_solids; i++) {
_solids[i] = DCAST(CollisionSolid, p_list[pi++]);
}
return pi;
}
/**
* This function is called by the BamReader's factory when a new object of
* type CollisionNode is encountered in the Bam file. It should create the
* CollisionNode and extract its information from the file.
*/
TypedWritable *CollisionNode::
make_from_bam(const FactoryParams &params) {
CollisionNode *node = new CollisionNode("");
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new CollisionNode.
*/
void CollisionNode::
fillin(DatagramIterator &scan, BamReader *manager) {
PandaNode::fillin(scan, manager);
int num_solids = scan.get_uint16();
if (num_solids == 0xffff) {
num_solids = scan.get_uint32();
}
_solids.clear();
_solids.reserve(num_solids);
for(int i = 0; i < num_solids; i++) {
manager->read_pointer(scan);
// Push back a NULL for each solid, for now. We'll fill them in later.
_solids.push_back(nullptr);
}
_from_collide_mask.set_word(scan.get_uint32());
}