90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
// Filename: virtualMouse.h
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// Created by: drose (12Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef VIRTUALMOUSE_H
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#define VIRTUALMOUSE_H
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#include "pandabase.h"
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#include "dataNode.h"
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#include "buttonHandle.h"
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#include "buttonEvent.h"
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#include "pointerTo.h"
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////////////////////////////////////////////////////////////////////
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// Class : VirtualMouse
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// Description : Poses as a MouseAndKeyboard object in the datagraph,
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// but accepts input from user calls, rather than
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// reading the actual mouse and keyboard from an input
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// device. The user can write high-level code to put
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// the mouse wherever he/she wants, and to insert
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// keypresses on demand.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA VirtualMouse : public DataNode {
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PUBLISHED:
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VirtualMouse(const string &name);
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void set_mouse_pos(int x, int y);
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void set_window_size(int width, int height);
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void set_mouse_on(bool flag);
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void press_button(ButtonHandle button);
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void release_button(ButtonHandle button);
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private:
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int _mouse_x, _mouse_y;
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int _win_width, _win_height;
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bool _mouse_on;
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protected:
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// Inherited from DataNode
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virtual void do_transmit_data(const DataNodeTransmit &input,
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DataNodeTransmit &output);
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private:
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// outputs
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int _pixel_xy_output;
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int _xy_output;
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int _button_events_output;
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PT(EventStoreVec2) _pixel_xy;
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PT(EventStoreVec2) _xy;
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PT(ButtonEventList) _button_events;
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PT(ButtonEventList) _next_button_events;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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DataNode::init_type();
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register_type(_type_handle, "VirtualMouse",
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DataNode::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#endif
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