open_toontown_panda3d/panda/src/device/virtualMouse.h

90 lines
2.5 KiB
C++

// Filename: virtualMouse.h
// Created by: drose (12Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef VIRTUALMOUSE_H
#define VIRTUALMOUSE_H
#include "pandabase.h"
#include "dataNode.h"
#include "buttonHandle.h"
#include "buttonEvent.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : VirtualMouse
// Description : Poses as a MouseAndKeyboard object in the datagraph,
// but accepts input from user calls, rather than
// reading the actual mouse and keyboard from an input
// device. The user can write high-level code to put
// the mouse wherever he/she wants, and to insert
// keypresses on demand.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA VirtualMouse : public DataNode {
PUBLISHED:
VirtualMouse(const string &name);
void set_mouse_pos(int x, int y);
void set_window_size(int width, int height);
void set_mouse_on(bool flag);
void press_button(ButtonHandle button);
void release_button(ButtonHandle button);
private:
int _mouse_x, _mouse_y;
int _win_width, _win_height;
bool _mouse_on;
protected:
// Inherited from DataNode
virtual void do_transmit_data(const DataNodeTransmit &input,
DataNodeTransmit &output);
private:
// outputs
int _pixel_xy_output;
int _xy_output;
int _button_events_output;
PT(EventStoreVec2) _pixel_xy;
PT(EventStoreVec2) _xy;
PT(ButtonEventList) _button_events;
PT(ButtonEventList) _next_button_events;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
DataNode::init_type();
register_type(_type_handle, "VirtualMouse",
DataNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif