84 lines
2.9 KiB
C++
84 lines
2.9 KiB
C++
// Filename: transform2sg.cxx
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// Created by: drose (12Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "transform2sg.h"
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#include "transformState.h"
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TypeHandle Transform2SG::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: Transform2SG::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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Transform2SG::
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Transform2SG(const string &name) :
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DataNode(name)
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{
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_transform_input = define_input("transform", TransformState::get_class_type());
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_node = NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Transform2SG::set_node
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// Access: Public
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// Description: Sets the node that this object will adjust.
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////////////////////////////////////////////////////////////////////
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void Transform2SG::
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set_node(PandaNode *node) {
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_node = node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Transform2SG::get_node
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// Access: Public
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// Description: Returns the node that this object will adjust, or NULL
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// if the node has not yet been set.
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////////////////////////////////////////////////////////////////////
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PandaNode *Transform2SG::
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get_node() const {
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return _node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Transform2SG::do_transmit_data
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// Access: Protected, Virtual
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// Description: The virtual implementation of transmit_data(). This
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// function receives an array of input parameters and
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// should generate an array of output parameters. The
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// input parameters may be accessed with the index
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// numbers returned by the define_input() calls that
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// were made earlier (presumably in the constructor);
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// likewise, the output parameters should be set with
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// the index numbers returned by the define_output()
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// calls.
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////////////////////////////////////////////////////////////////////
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void Transform2SG::
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do_transmit_data(const DataNodeTransmit &input, DataNodeTransmit &) {
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if (input.has_data(_transform_input)) {
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const TransformState *transform;
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DCAST_INTO_V(transform, input.get_data(_transform_input).get_ptr());
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if (_node != (PandaNode *)NULL) {
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_node->set_transform(transform);
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}
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}
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}
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