open_toontown_panda3d/panda/src/tform/transform2sg.cxx

84 lines
2.9 KiB
C++

// Filename: transform2sg.cxx
// Created by: drose (12Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "transform2sg.h"
#include "transformState.h"
TypeHandle Transform2SG::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: Transform2SG::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
Transform2SG::
Transform2SG(const string &name) :
DataNode(name)
{
_transform_input = define_input("transform", TransformState::get_class_type());
_node = NULL;
}
////////////////////////////////////////////////////////////////////
// Function: Transform2SG::set_node
// Access: Public
// Description: Sets the node that this object will adjust.
////////////////////////////////////////////////////////////////////
void Transform2SG::
set_node(PandaNode *node) {
_node = node;
}
////////////////////////////////////////////////////////////////////
// Function: Transform2SG::get_node
// Access: Public
// Description: Returns the node that this object will adjust, or NULL
// if the node has not yet been set.
////////////////////////////////////////////////////////////////////
PandaNode *Transform2SG::
get_node() const {
return _node;
}
////////////////////////////////////////////////////////////////////
// Function: Transform2SG::do_transmit_data
// Access: Protected, Virtual
// Description: The virtual implementation of transmit_data(). This
// function receives an array of input parameters and
// should generate an array of output parameters. The
// input parameters may be accessed with the index
// numbers returned by the define_input() calls that
// were made earlier (presumably in the constructor);
// likewise, the output parameters should be set with
// the index numbers returned by the define_output()
// calls.
////////////////////////////////////////////////////////////////////
void Transform2SG::
do_transmit_data(const DataNodeTransmit &input, DataNodeTransmit &) {
if (input.has_data(_transform_input)) {
const TransformState *transform;
DCAST_INTO_V(transform, input.get_data(_transform_input).get_ptr());
if (_node != (PandaNode *)NULL) {
_node->set_transform(transform);
}
}
}