open_toontown_panda3d/panda/src/physx/physxTriangleMeshDesc.h

59 lines
1.6 KiB
C++

// Filename: physxTriangleMeshDesc.h
// Created by: enn0x (11Oct09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXTRIANGLEMESHDESC_H
#define PHYSXTRIANGLEMESHDESC_H
#include "pandabase.h"
#include "lpoint3.h"
#include "nodePath.h"
#include "physx_includes.h"
////////////////////////////////////////////////////////////////////
// Class : PhysxTriangleMeshDesc
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxTriangleMeshDesc {
PUBLISHED:
INLINE PhysxTriangleMeshDesc();
INLINE ~PhysxTriangleMeshDesc();
INLINE bool is_valid() const;
void set_num_vertices(unsigned int n);
void set_vertex(unsigned int idx, const LPoint3f &vert);
void set_num_triangles(unsigned int n, bool use_material_indices=false);
void set_triangle(unsigned int idx,
unsigned int i1, unsigned int i2, unsigned int i3,
unsigned int material_index=1);
void set_from_node_path(const NodePath &np);
public:
const NxTriangleMeshDesc &get_desc() const;
private:
NxVec3 *_vertices;
NxU32 *_triangles;
NxMaterialIndex *_materials;
NxTriangleMeshDesc _desc;
};
#include "physxTriangleMeshDesc.I"
#endif // PHYSXTRIANGLEMESHDESC_H