64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
// Filename: physxTriangleMeshShape.cxx
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// Created by: enn0x (14Oct09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "physxTriangleMeshShape.h"
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#include "physxTriangleMeshShapeDesc.h"
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TypeHandle PhysxTriangleMeshShape::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: PhysxTriangleMeshShape::link
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void PhysxTriangleMeshShape::
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link(NxShape *shapePtr) {
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_ptr = shapePtr->isTriangleMesh();
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_ptr->userData = this;
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_error_type = ET_ok;
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PhysxActor *actor = (PhysxActor *)_ptr->getActor().userData;
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actor->_shapes.add(this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxTriangleMeshShape::unlink
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void PhysxTriangleMeshShape::
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unlink() {
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_ptr->userData = NULL;
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_error_type = ET_released;
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PhysxActor *actor = (PhysxActor *)_ptr->getActor().userData;
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actor->_shapes.remove(this);
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}
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////////////////////////////////////////////////////////////////////
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// Function : PhysxTriangleMeshShape::save_to_desc
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// Access : Published
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// Description : Saves the state of the shape object to a
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// descriptor.
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////////////////////////////////////////////////////////////////////
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void PhysxTriangleMeshShape::
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save_to_desc(PhysxTriangleMeshShapeDesc &shapeDesc) const {
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nassertv(_error_type == ET_ok);
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_ptr->saveToDesc(shapeDesc._desc);
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}
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