open_toontown_panda3d/panda/src/physx/physxTriangleMeshShape.cxx

64 lines
1.9 KiB
C++

// Filename: physxTriangleMeshShape.cxx
// Created by: enn0x (14Oct09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "physxTriangleMeshShape.h"
#include "physxTriangleMeshShapeDesc.h"
TypeHandle PhysxTriangleMeshShape::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: PhysxTriangleMeshShape::link
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void PhysxTriangleMeshShape::
link(NxShape *shapePtr) {
_ptr = shapePtr->isTriangleMesh();
_ptr->userData = this;
_error_type = ET_ok;
PhysxActor *actor = (PhysxActor *)_ptr->getActor().userData;
actor->_shapes.add(this);
}
////////////////////////////////////////////////////////////////////
// Function: PhysxTriangleMeshShape::unlink
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void PhysxTriangleMeshShape::
unlink() {
_ptr->userData = NULL;
_error_type = ET_released;
PhysxActor *actor = (PhysxActor *)_ptr->getActor().userData;
actor->_shapes.remove(this);
}
////////////////////////////////////////////////////////////////////
// Function : PhysxTriangleMeshShape::save_to_desc
// Access : Published
// Description : Saves the state of the shape object to a
// descriptor.
////////////////////////////////////////////////////////////////////
void PhysxTriangleMeshShape::
save_to_desc(PhysxTriangleMeshShapeDesc &shapeDesc) const {
nassertv(_error_type == ET_ok);
_ptr->saveToDesc(shapeDesc._desc);
}