open_toontown_panda3d/panda/src/gobj/materialPool.I

82 lines
3.4 KiB
Plaintext

// Filename: materialPool.I
// Created by: drose (30Apr01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::get_material
// Access: Public, Static
// Description: Returns a const Material pointer that represents the
// same material described by temp, except that it is a
// shared pointer.
//
// Each call to get_material() passing an equivalent
// Material pointer will return the same shared pointer.
//
// This shared pointer must not be further modified.
// Doing so will (a) cause global changes to other
// objects that may share this material, and (b) damage
// the sorted container that stores these things, so
// that future pointers may not be properly shared.
//
// Also, the return value may be a different pointer
// than that passed in, or it may be the same pointer.
// In either case, the passed in pointer has now been
// sacrificed to the greater good and should not be used
// again (like any other PointerTo, it will be freed
// when the last reference count is removed).
////////////////////////////////////////////////////////////////////
INLINE const Material *MaterialPool::
get_material(const CPT(Material) &temp) {
return get_ptr()->ns_get_material(temp);
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::garbage_collect
// Access: Public, Static
// Description: Releases only those materials in the pool that have a
// reference count of exactly 1; i.e. only those
// materials that are not being used outside of the pool.
// Returns the number of materials released.
////////////////////////////////////////////////////////////////////
INLINE int MaterialPool::
garbage_collect() {
return get_ptr()->ns_garbage_collect();
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::list_contents
// Access: Public, Static
// Description: Lists the contents of the material pool to the
// indicated output stream.
////////////////////////////////////////////////////////////////////
INLINE void MaterialPool::
list_contents(ostream &out) {
get_ptr()->ns_list_contents(out);
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::Constructor
// Access: Private
// Description: The constructor is not intended to be called
// directly; there's only supposed to be one MaterialPool
// in the universe and it constructs itself.
////////////////////////////////////////////////////////////////////
INLINE MaterialPool::
MaterialPool() {
}