98 lines
2.3 KiB
ObjectPascal
98 lines
2.3 KiB
ObjectPascal
#define BUILD_DIRECTORY $[HAVE_MAYA]
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#define maya2egg maya2egg
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#define mayacopy mayacopy
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#if $[UNIX_PLATFORM]
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// On Unix, we need maya2egg to be a script that sets the
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// LD_LIBRARY_PATH variable and then invokes the application. On
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// Windows, this path seems to get built into the executable so
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// there's no need. (Don't know why they didn't decide to compile
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// it in also on Unix.)
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#set maya2egg maya2egg_bin
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#set mayacopy mayacopy_bin
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#begin sed_bin_target
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#define TARGET maya2egg
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#define SOURCE mayapath_script
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#define COMMAND s:xxx:$[MAYA_LOCATION]:g;s:yyy:$[TARGET]:g;
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#end sed_bin_target
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#begin sed_bin_target
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#define TARGET mayacopy
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#define SOURCE mayapath_script
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#define COMMAND s:xxx:$[MAYA_LOCATION]:g;s:yyy:$[TARGET]:g;
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#end sed_bin_target
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#endif // $[UNIX_PLATFORM]
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#begin bin_target
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#define USE_PACKAGES maya
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#define TARGET $[maya2egg]
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#define LOCAL_LIBS \
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mayaegg maya eggbase progbase
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#define OTHER_LIBS \
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egg:c pandaegg:m \
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linmath:c putil:c panda:m \
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express:c pandaexpress:m \
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dtoolutil:c dtoolbase:c dconfig:c dtoolconfig:m dtool:m pystub
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#define UNIX_SYS_LIBS \
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m
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#define SOURCES \
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mayaToEgg.cxx mayaToEgg.h
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#end bin_target
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#begin bin_target
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#define USE_PACKAGES maya
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#define TARGET $[mayacopy]
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#define LOCAL_LIBS cvscopy maya progbase
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#define OTHER_LIBS \
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egg:c pandaegg:m \
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linmath:c panda:m \
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express:c pandaexpress:m \
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dtoolutil:c dtoolbase:c dconfig:c dtoolconfig:m dtool:m pystub
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#define SOURCES \
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mayaCopy.cxx mayaCopy.h
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#end bin_target
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#begin lib_target
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#define USE_PACKAGES maya
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#define TARGET mayapview
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#define LOCAL_LIBS mayaegg maya
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#define OTHER_LIBS \
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egg:c pandaegg:m \
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framework:m \
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linmath:c putil:c panda:m \
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express:c pandaexpress:m \
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dtoolutil:c dtoolbase:c dconfig:c dtoolconfig:m dtool:m pystub
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#define UNIX_SYS_LIBS \
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m
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#if $[WINDOWS_PLATFORM]
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// Explicitly export the maya initialize and shutdown functions.
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#define LINKER_FLAGS $[LINKER_FLAGS] /export:initializePlugin /export:uninitializePlugin
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// On Windows, Maya expects its plugins to be named with a .mll
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// extension, but it's a perfectly normal dll otherwise. This
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// ppremake hack achieves that filename.
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#define dlllib mll
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#endif
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#define SOURCES \
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mayaPview.cxx
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#end lib_target
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