155 lines
4.8 KiB
C++
155 lines
4.8 KiB
C++
// Filename: lightAttrib.h
|
|
// Created by: drose (26Mar02)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
|
//
|
|
// All use of this software is subject to the terms of the Panda 3d
|
|
// Software license. You should have received a copy of this license
|
|
// along with this source code; you will also find a current copy of
|
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
|
//
|
|
// To contact the maintainers of this program write to
|
|
// panda3d-general@lists.sourceforge.net .
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef LIGHTATTRIB_H
|
|
#define LIGHTATTRIB_H
|
|
|
|
#include "pandabase.h"
|
|
|
|
#include "light.h"
|
|
#include "renderAttrib.h"
|
|
#include "nodePath.h"
|
|
#include "ordered_vector.h"
|
|
#include "pmap.h"
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : LightAttrib
|
|
// Description : Indicates which set of lights should be considered
|
|
// "on" to illuminate geometry at this level and below.
|
|
// A LightAttrib can either add lights or remove lights
|
|
// from the total set of "on" lights.
|
|
////////////////////////////////////////////////////////////////////
|
|
class EXPCL_PANDA LightAttrib : public RenderAttrib {
|
|
protected:
|
|
INLINE LightAttrib();
|
|
INLINE LightAttrib(const LightAttrib ©);
|
|
|
|
PUBLISHED:
|
|
|
|
// This is the old, deprecated interface to LightAttrib. Do not use
|
|
// any of these methods for new code; these methods will be removed
|
|
// soon.
|
|
enum Operation {
|
|
O_set,
|
|
O_add,
|
|
O_remove
|
|
};
|
|
static CPT(RenderAttrib) make(Operation op,
|
|
Light *light);
|
|
static CPT(RenderAttrib) make(Operation op,
|
|
Light *light1, Light *light2);
|
|
static CPT(RenderAttrib) make(Operation op,
|
|
Light *light1, Light *light2,
|
|
Light *light3);
|
|
static CPT(RenderAttrib) make(Operation op,
|
|
Light *light1, Light *light2,
|
|
Light *light3, Light *light4);
|
|
|
|
Operation get_operation() const;
|
|
|
|
int get_num_lights() const;
|
|
Light *get_light(int n) const;
|
|
bool has_light(Light *light) const;
|
|
|
|
CPT(RenderAttrib) add_light(Light *light) const;
|
|
CPT(RenderAttrib) remove_light(Light *light) const;
|
|
|
|
|
|
// The following is the new, more general interface to the
|
|
// LightAttrib.
|
|
static CPT(RenderAttrib) make();
|
|
static CPT(RenderAttrib) make_all_off();
|
|
|
|
INLINE int get_num_on_lights() const;
|
|
INLINE NodePath get_on_light(int n) const;
|
|
INLINE bool has_on_light(const NodePath &light) const;
|
|
|
|
INLINE int get_num_off_lights() const;
|
|
INLINE NodePath get_off_light(int n) const;
|
|
INLINE bool has_off_light(const NodePath &light) const;
|
|
INLINE bool has_all_off() const;
|
|
|
|
INLINE bool is_identity() const;
|
|
|
|
CPT(RenderAttrib) add_on_light(const NodePath &light) const;
|
|
CPT(RenderAttrib) remove_on_light(const NodePath &light) const;
|
|
CPT(RenderAttrib) add_off_light(const NodePath &light) const;
|
|
CPT(RenderAttrib) remove_off_light(const NodePath &light) const;
|
|
|
|
CPT(LightAttrib) filter_to_max(int max_lights) const;
|
|
NodePath get_most_important_light() const;
|
|
|
|
public:
|
|
virtual void output(ostream &out) const;
|
|
virtual void store_into_slot(AttribSlots *slots) const;
|
|
|
|
protected:
|
|
virtual int compare_to_impl(const RenderAttrib *other) const;
|
|
virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
|
|
virtual CPT(RenderAttrib) invert_compose_impl(const RenderAttrib *other) const;
|
|
virtual RenderAttrib *make_default_impl() const;
|
|
|
|
private:
|
|
INLINE void check_filtered() const;
|
|
void sort_on_lights();
|
|
|
|
private:
|
|
typedef ov_set<NodePath> Lights;
|
|
Lights _on_lights, _off_lights;
|
|
bool _off_all_lights;
|
|
|
|
typedef pmap< int, CPT(LightAttrib) > Filtered;
|
|
Filtered _filtered;
|
|
|
|
UpdateSeq _sort_seq;
|
|
|
|
static CPT(RenderAttrib) _empty_attrib;
|
|
static CPT(RenderAttrib) _all_off_attrib;
|
|
|
|
public:
|
|
static void register_with_read_factory();
|
|
virtual void write_datagram(BamWriter *manager, Datagram &dg);
|
|
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
|
|
|
|
protected:
|
|
static TypedWritable *make_from_bam(const FactoryParams ¶ms);
|
|
void fillin(DatagramIterator &scan, BamReader *manager);
|
|
|
|
public:
|
|
static TypeHandle get_class_type() {
|
|
return _type_handle;
|
|
}
|
|
static void init_type() {
|
|
RenderAttrib::init_type();
|
|
register_type(_type_handle, "LightAttrib",
|
|
RenderAttrib::get_class_type());
|
|
}
|
|
virtual TypeHandle get_type() const {
|
|
return get_class_type();
|
|
}
|
|
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
|
|
|
private:
|
|
static TypeHandle _type_handle;
|
|
};
|
|
|
|
#include "lightAttrib.I"
|
|
|
|
#endif
|
|
|