open_toontown_panda3d/panda/src/gobj/matrixLens.I

91 lines
3.3 KiB
Plaintext

// Filename: matrixLens.I
// Created by: drose (12Dec01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: MatrixLens::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE MatrixLens::
MatrixLens() :
_user_mat(LMatrix4f::ident_mat())
{
// The default film size for a MatrixLens is 2, which makes the
// default range for both X and Y be [-1, 1]. This also,
// incidentally, makes the film_mat be identity.
set_film_size(2.0f);
}
////////////////////////////////////////////////////////////////////
// Function: MatrixLens::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE MatrixLens::
MatrixLens(const MatrixLens &copy) :
Lens(copy),
_user_mat(copy._user_mat)
{
}
////////////////////////////////////////////////////////////////////
// Function: MatrixLens::Copy Assignment Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void MatrixLens::
operator = (const MatrixLens &copy) {
Lens::operator = (copy);
_user_mat = copy.get_user_mat();
}
////////////////////////////////////////////////////////////////////
// Function: MatrixLens::set_user_mat
// Access: Published
// Description: Explicitly specifies the projection matrix. This
// matrix should convert X and Y to the range
// [-film_size/2, film_size/2], where (-fs/2,-fs/2) is
// the lower left corner of the screen and (fs/2, fs/2)
// is the upper right. Z should go to the range [-1,
// 1], where -1 is the far plane and 1 is the near
// plane. Note that this is a left-handed Y-up
// coordinate system.
//
// The default film_size for a MatrixLens is 2, so the
// default range is [-1, 1] for both X and Y. This is
// consistent with the GL conventions for projection
// matrices.
////////////////////////////////////////////////////////////////////
INLINE void MatrixLens::
set_user_mat(const LMatrix4f &user_mat) {
_user_mat = user_mat;
adjust_comp_flags(CF_mat, 0);
}
////////////////////////////////////////////////////////////////////
// Function: MatrixLens::get_user_mat
// Access: Published
// Description: Returns the explicit projection matrix as set by the
// user. This does not include transforms on the lens
// or film (e.g. a film offset or view hpr).
////////////////////////////////////////////////////////////////////
INLINE const LMatrix4f &MatrixLens::
get_user_mat() const {
return _user_mat;
}