open_toontown_panda3d/panda/src/pgraph/camera.h

140 lines
3.9 KiB
C++

// Filename: camera.h
// Created by: drose (26Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef CAMERA_H
#define CAMERA_H
#include "pandabase.h"
#include "lensNode.h"
#include "nodePath.h"
#include "weakNodePath.h"
#include "drawMask.h"
#include "renderState.h"
#include "pointerTo.h"
#include "pmap.h"
#include "auxSceneData.h"
class DisplayRegion;
////////////////////////////////////////////////////////////////////
// Class : Camera
// Description : A node that can be positioned around in the scene
// graph to represent a point of view for rendering a
// scene.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA Camera : public LensNode {
PUBLISHED:
Camera(const string &name);
protected:
Camera(const Camera &copy);
public:
virtual ~Camera();
virtual PandaNode *make_copy() const;
virtual bool safe_to_flatten() const;
virtual bool safe_to_transform() const;
PUBLISHED:
INLINE void set_active(bool active);
INLINE bool is_active() const;
INLINE void set_scene(const NodePath &scene);
INLINE const NodePath &get_scene() const;
INLINE int get_num_display_regions() const;
INLINE DisplayRegion *get_display_region(int n) const;
INLINE void set_camera_mask(DrawMask mask);
INLINE DrawMask get_camera_mask() const;
INLINE void set_cull_center(const NodePath &cull_center);
INLINE const NodePath &get_cull_center() const;
INLINE void set_initial_state(const RenderState *state);
INLINE CPT(RenderState) get_initial_state() const;
INLINE void set_tag_state_key(const string &tag_state_key);
INLINE const string &get_tag_state_key() const;
void set_tag_state(const string &tag_state, const RenderState *state);
void clear_tag_state(const string &tag_state);
bool has_tag_state(const string &tag_state) const;
CPT(RenderState) get_tag_state(const string &tag_state) const;
void set_aux_scene_data(const NodePath &node_path, AuxSceneData *data);
bool clear_aux_scene_data(const NodePath &node_path);
AuxSceneData *get_aux_scene_data(const NodePath &node_path) const;
void list_aux_scene_data(ostream &out) const;
int cleanup_aux_scene_data();
private:
void add_display_region(DisplayRegion *display_region);
void remove_display_region(DisplayRegion *display_region);
bool _active;
NodePath _scene;
NodePath _cull_center;
DrawMask _camera_mask;
typedef pvector<DisplayRegion *> DisplayRegions;
DisplayRegions _display_regions;
CPT(RenderState) _initial_state;
string _tag_state_key;
typedef pmap<string, CPT(RenderState) > TagStates;
TagStates _tag_states;
typedef pmap<NodePath, PT(AuxSceneData) > AuxData;
AuxData _aux_data;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LensNode::init_type();
register_type(_type_handle, "Camera",
LensNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class DisplayRegion;
};
#include "camera.I"
#endif