180 lines
6.5 KiB
C++
180 lines
6.5 KiB
C++
// Filename: findApproxLevelEntry.cxx
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// Created by: drose (13Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "findApproxLevelEntry.h"
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#include "nodePathCollection.h"
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#include "pandaNode.h"
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#include "indent.h"
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FindApproxLevelEntry *FindApproxLevelEntry::_deleted_chain = (FindApproxLevelEntry *)NULL;
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int FindApproxLevelEntry::_num_ever_allocated = 0;
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////////////////////////////////////////////////////////////////////
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// Function: FindApproxLevelEntry::output
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// Access: Public
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// Description: Formats the entry for meaningful output. For
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// debugging only.
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////////////////////////////////////////////////////////////////////
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void FindApproxLevelEntry::
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output(ostream &out) const {
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out << "(" << _node_path << "):";
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if (is_solution(0)) {
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out << " solution!";
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} else {
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out << "(";
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_approx_path.output_component(out, _i);
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out << ")," << _i;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: FindApproxLevelEntry::write_level
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// Access: Public
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// Description: Writes the entire level (a linked list of entries
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// beginning at this entry). For debugging only.
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////////////////////////////////////////////////////////////////////
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void FindApproxLevelEntry::
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write_level(ostream &out, int indent_level) const {
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for (const FindApproxLevelEntry *entry = this;
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entry != (const FindApproxLevelEntry *)NULL;
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entry = entry->_next) {
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indent(out, indent_level);
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out << *entry << "\n";
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: FindApproxLevelEntry::consider_node
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// Access: Public
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// Description: Considers the node represented by the entry for
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// matching the find path. If a solution is found, it
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// is added to result; if the children of this node
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// should be considered, the appropriate entries are
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// added to next_level.
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//
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// The return value is true if result now contains
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// max_matches solutions, or false if we should keep
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// looking.
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////////////////////////////////////////////////////////////////////
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bool FindApproxLevelEntry::
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consider_node(NodePathCollection &result, FindApproxLevelEntry *&next_level,
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int max_matches, int increment) const {
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if (is_solution(increment)) {
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// If the entry represents a solution, save it and we're done with
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// the entry.
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result.add_path(_node_path.get_node_path());
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if (max_matches > 0 && result.get_num_paths() >= max_matches) {
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return true;
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}
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return false;
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}
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// If the entry is not itself a solution, consider its children.
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if (_approx_path.is_component_match_many(_i + increment)) {
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// Match any number, zero or more, levels of nodes. This is the
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// tricky case that requires this whole nutty breadth-first thing.
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// This means we must reconsider our own entry with the next path
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// entry, before we consider the next entry--this supports
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// matching zero levels of nodes.
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// We used to make a temporary copy of our own record, and then
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// increment _i on that copy, but we can't do that nowadays
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// because the WorkingNodePath object stores a pointer to each
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// previous generation, which means we can't use any temporary
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// FindApproxLevelEntry objects. Instead, we pass around the
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// increment parameter, which increments _i on the fly.
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if (consider_node(result, next_level, max_matches, increment + 1)) {
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return true;
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}
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}
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PandaNode *this_node = _node_path.node();
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nassertr(this_node != (PandaNode *)NULL, false);
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bool stashed_only = next_is_stashed(increment);
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if (!stashed_only) {
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// Check the normal list of children.
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PandaNode::Children children = this_node->get_children();
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int num_children = children.get_num_children();
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for (int i = 0; i < num_children; i++) {
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PandaNode *child_node = children.get_child(i);
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consider_next_step(child_node, next_level, increment);
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}
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}
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if (_approx_path.return_stashed() || stashed_only) {
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// Also check the stashed list.
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int num_stashed = this_node->get_num_stashed();
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for (int i = 0; i < num_stashed; i++) {
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PandaNode *stashed_node = this_node->get_stashed(i);
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consider_next_step(stashed_node, next_level, increment);
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}
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}
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: FindApproxLevelEntry::consider_next_step
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// Access: Public
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// Description: Compares the indicated child node (which is assumed
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// to be a child of _node_path) with the next component
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// of the path. If it matches, generates whatever
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// additional entries are appropriate and stores them in
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// next_level.
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////////////////////////////////////////////////////////////////////
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void FindApproxLevelEntry::
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consider_next_step(PandaNode *child_node, FindApproxLevelEntry *&next_level,
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int increment) const {
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if (!_approx_path.return_hidden() &&
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child_node->get_draw_mask().is_zero()) {
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// If the approx path does not allow us to return hidden nodes,
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// and this node has indeed been completely hidden, then stop
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// here.
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return;
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}
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nassertv(_i + increment < _approx_path.get_num_components());
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if (_approx_path.is_component_match_many(_i + increment)) {
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// Match any number, zero or more, levels of nodes. This is the
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// tricky case that requires this whole nutty breadth-first thing.
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// And now we just add the next entry without incrementing its
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// path entry.
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next_level = new FindApproxLevelEntry
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(*this, child_node, _i + increment, next_level);
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} else {
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if (_approx_path.matches_component(_i + increment, child_node)) {
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// That matched, and it consumes one path entry.
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next_level = new FindApproxLevelEntry
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(*this, child_node, _i + increment + 1, next_level);
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}
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}
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}
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