open_toontown_panda3d/panda/src/pgraph/findApproxLevelEntry.cxx

180 lines
6.5 KiB
C++

// Filename: findApproxLevelEntry.cxx
// Created by: drose (13Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "findApproxLevelEntry.h"
#include "nodePathCollection.h"
#include "pandaNode.h"
#include "indent.h"
FindApproxLevelEntry *FindApproxLevelEntry::_deleted_chain = (FindApproxLevelEntry *)NULL;
int FindApproxLevelEntry::_num_ever_allocated = 0;
////////////////////////////////////////////////////////////////////
// Function: FindApproxLevelEntry::output
// Access: Public
// Description: Formats the entry for meaningful output. For
// debugging only.
////////////////////////////////////////////////////////////////////
void FindApproxLevelEntry::
output(ostream &out) const {
out << "(" << _node_path << "):";
if (is_solution(0)) {
out << " solution!";
} else {
out << "(";
_approx_path.output_component(out, _i);
out << ")," << _i;
}
}
////////////////////////////////////////////////////////////////////
// Function: FindApproxLevelEntry::write_level
// Access: Public
// Description: Writes the entire level (a linked list of entries
// beginning at this entry). For debugging only.
////////////////////////////////////////////////////////////////////
void FindApproxLevelEntry::
write_level(ostream &out, int indent_level) const {
for (const FindApproxLevelEntry *entry = this;
entry != (const FindApproxLevelEntry *)NULL;
entry = entry->_next) {
indent(out, indent_level);
out << *entry << "\n";
}
}
////////////////////////////////////////////////////////////////////
// Function: FindApproxLevelEntry::consider_node
// Access: Public
// Description: Considers the node represented by the entry for
// matching the find path. If a solution is found, it
// is added to result; if the children of this node
// should be considered, the appropriate entries are
// added to next_level.
//
// The return value is true if result now contains
// max_matches solutions, or false if we should keep
// looking.
////////////////////////////////////////////////////////////////////
bool FindApproxLevelEntry::
consider_node(NodePathCollection &result, FindApproxLevelEntry *&next_level,
int max_matches, int increment) const {
if (is_solution(increment)) {
// If the entry represents a solution, save it and we're done with
// the entry.
result.add_path(_node_path.get_node_path());
if (max_matches > 0 && result.get_num_paths() >= max_matches) {
return true;
}
return false;
}
// If the entry is not itself a solution, consider its children.
if (_approx_path.is_component_match_many(_i + increment)) {
// Match any number, zero or more, levels of nodes. This is the
// tricky case that requires this whole nutty breadth-first thing.
// This means we must reconsider our own entry with the next path
// entry, before we consider the next entry--this supports
// matching zero levels of nodes.
// We used to make a temporary copy of our own record, and then
// increment _i on that copy, but we can't do that nowadays
// because the WorkingNodePath object stores a pointer to each
// previous generation, which means we can't use any temporary
// FindApproxLevelEntry objects. Instead, we pass around the
// increment parameter, which increments _i on the fly.
if (consider_node(result, next_level, max_matches, increment + 1)) {
return true;
}
}
PandaNode *this_node = _node_path.node();
nassertr(this_node != (PandaNode *)NULL, false);
bool stashed_only = next_is_stashed(increment);
if (!stashed_only) {
// Check the normal list of children.
PandaNode::Children children = this_node->get_children();
int num_children = children.get_num_children();
for (int i = 0; i < num_children; i++) {
PandaNode *child_node = children.get_child(i);
consider_next_step(child_node, next_level, increment);
}
}
if (_approx_path.return_stashed() || stashed_only) {
// Also check the stashed list.
int num_stashed = this_node->get_num_stashed();
for (int i = 0; i < num_stashed; i++) {
PandaNode *stashed_node = this_node->get_stashed(i);
consider_next_step(stashed_node, next_level, increment);
}
}
return false;
}
////////////////////////////////////////////////////////////////////
// Function: FindApproxLevelEntry::consider_next_step
// Access: Public
// Description: Compares the indicated child node (which is assumed
// to be a child of _node_path) with the next component
// of the path. If it matches, generates whatever
// additional entries are appropriate and stores them in
// next_level.
////////////////////////////////////////////////////////////////////
void FindApproxLevelEntry::
consider_next_step(PandaNode *child_node, FindApproxLevelEntry *&next_level,
int increment) const {
if (!_approx_path.return_hidden() &&
child_node->get_draw_mask().is_zero()) {
// If the approx path does not allow us to return hidden nodes,
// and this node has indeed been completely hidden, then stop
// here.
return;
}
nassertv(_i + increment < _approx_path.get_num_components());
if (_approx_path.is_component_match_many(_i + increment)) {
// Match any number, zero or more, levels of nodes. This is the
// tricky case that requires this whole nutty breadth-first thing.
// And now we just add the next entry without incrementing its
// path entry.
next_level = new FindApproxLevelEntry
(*this, child_node, _i + increment, next_level);
} else {
if (_approx_path.matches_component(_i + increment, child_node)) {
// That matched, and it consumes one path entry.
next_level = new FindApproxLevelEntry
(*this, child_node, _i + increment + 1, next_level);
}
}
}