70 lines
2.1 KiB
Plaintext
70 lines
2.1 KiB
Plaintext
// Filename: shader.I
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// Created by: jyelon (01Sep05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: Shader::get_file
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// Access: Published
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// Description: Returns null string if shader was not loaded from
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// a source file.
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////////////////////////////////////////////////////////////////////
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INLINE const Filename &Shader::
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get_file() const {
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return _file;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Shader::get_body
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE const string &Shader::
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get_body() const {
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return _body;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Shader::get_name
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE const string &Shader::
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get_name() const {
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return _name;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Shader::get_loaded
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool Shader::
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get_loaded() const {
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return _loaded;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Shader::get_preprocessor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE int Shader::
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get_preprocessor() const {
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return _preprocessor;
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}
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