49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
// Filename: shaderInput.cxx
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// Created by: jyelon (01Sep05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "shaderInput.h"
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TypeHandle ShaderInput::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: ShaderInput::get_blank
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// Access: Public, Static
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// Description: Returns a static ShaderInput object with
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// name NULL, priority zero, type INVALID, and
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// all value-fields cleared.
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////////////////////////////////////////////////////////////////////
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const ShaderInput *ShaderInput::
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get_blank() {
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static CPT(ShaderInput) blank;
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if (blank == 0) {
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blank = new ShaderInput(NULL, 0);
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}
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return blank;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ShaderInput::register_with_read_factory
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// Access: Public, Static
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// Description:
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////////////////////////////////////////////////////////////////////
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void ShaderInput::
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register_with_read_factory() {
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// IMPLEMENT ME
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}
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