open_toontown_panda3d/panda/src/gobj/animateVerticesRequest.h

76 lines
2.4 KiB
C++

// Filename: animateVerticesRequest.h
// Created by: pratt (20Nov07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef ANIMATEVERTICESREQUEST
#define ANIMATEVERTICESREQUEST
#include "pandabase.h"
#include "asyncTask.h"
#include "geomVertexData.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : AnimateVerticesRequest
// Description : This class object manages a single asynchronous
// request to animate vertices on a GeomVertexData
// object. animate_vertices will be called with
// force=true (i.e. blocking) in a sub-thread (if
// threading is available). No result is stored or
// returned from this object. It is expected that the
// result will be cached and available for immediate
// use later during rendering. Thus it is important
// that the main thread block while these requests
// are being run (presumably on multiple CPUs/cores),
// to ensure that the data has been computed by the
// time it's needed.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH AnimateVerticesRequest : public AsyncTask {
public:
ALLOC_DELETED_CHAIN(AnimateVerticesRequest);
PUBLISHED:
INLINE AnimateVerticesRequest(GeomVertexData *geom_vertex_data);
INLINE bool is_ready() const;
protected:
virtual AsyncTask::DoneStatus do_task();
private:
PT(GeomVertexData) _geom_vertex_data;
bool _is_ready;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AsyncTask::init_type();
register_type(_type_handle, "AnimateVerticesRequest",
AsyncTask::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "animateVerticesRequest.I"
#endif