open_toontown_panda3d/contrib/src/rplight/gpuCommandList.cxx

83 lines
2.9 KiB
C++

/**
*
* RenderPipeline
*
* Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "gpuCommandList.h"
/**
* @brief Constructs a new GPUCommandList
* @details This constructs a new GPUCommandList. By default, there are no commands
* in the list.
*/
GPUCommandList::GPUCommandList() {
}
/**
* @brief Pushes a GPUCommand to the command list.
* @details This adds a new GPUCommand to the list of commands to be processed.
*
* @param cmd The command to add
*/
void GPUCommandList::add_command(const GPUCommand& cmd) {
_commands.push(cmd);
}
/**
* @brief Returns the number of commands in this list.
* @details This returns the amount of commands which are currently stored in this
* list, and are waiting to get processed.
* @return Amount of commands
*/
size_t GPUCommandList::get_num_commands() {
return _commands.size();
}
/**
* @brief Writes the first n-commands to a destination.
* @details This takes the first #limit commands, and writes them to the
* destination using GPUCommand::write_to. See GPUCommand::write_to for
* further information about #dest. The limit controls after how much
* commands the processing will be stopped. All commands which got processed
* will get removed from the list.
*
* @param dest Destination to write to, see GPUCommand::write_to
* @param limit Maximum amount of commands to process
*
* @return Amount of commands processed, between 0 and #limit.
*/
size_t GPUCommandList::write_commands_to(const PTA_uchar &dest, size_t limit) {
size_t num_commands_written = 0;
while (num_commands_written < limit && !_commands.empty()) {
// Write the first command to the stream, and delete it afterwards
_commands.front().write_to(dest, num_commands_written);
_commands.pop();
num_commands_written ++;
}
return num_commands_written;
}