62 lines
1.8 KiB
C++
Executable File
62 lines
1.8 KiB
C++
Executable File
// Filename: bufferContextChain.h
|
|
// Created by: drose (16Mar06)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
|
//
|
|
// All use of this software is subject to the terms of the Panda 3d
|
|
// Software license. You should have received a copy of this license
|
|
// along with this source code; you will also find a current copy of
|
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
|
//
|
|
// To contact the maintainers of this program write to
|
|
// panda3d-general@lists.sourceforge.net .
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef BUFFERCONTEXTCHAIN_H
|
|
#define BUFFERCONTEXTCHAIN_H
|
|
|
|
#include "pandabase.h"
|
|
#include "linkedListNode.h"
|
|
|
|
class BufferContext;
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : BufferContextChain
|
|
// Description : This class maintains a linked list of BufferContexts
|
|
// that might be allocated on the graphics card in some
|
|
// context. There is a different BufferContextChain for
|
|
// resident textures, active textures, evicted textures,
|
|
// etc.
|
|
//
|
|
// The primary purpose of this class is to facilitate
|
|
// PStats reporting of graphics memory usage.
|
|
////////////////////////////////////////////////////////////////////
|
|
class EXPCL_PANDA BufferContextChain : private LinkedListNode {
|
|
public:
|
|
INLINE BufferContextChain();
|
|
INLINE ~BufferContextChain();
|
|
|
|
INLINE size_t get_total_size() const;
|
|
INLINE int get_count() const;
|
|
|
|
BufferContext *get_first();
|
|
|
|
void take_from(BufferContextChain &other);
|
|
|
|
private:
|
|
INLINE void adjust_bytes(int delta);
|
|
size_t _total_size;
|
|
int _count;
|
|
|
|
friend class BufferContext;
|
|
};
|
|
|
|
#include "bufferContextChain.I"
|
|
|
|
#endif
|
|
|