open_toontown_panda3d/panda/src/gobj/bufferContextChain.h

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1.8 KiB
C++
Executable File

// Filename: bufferContextChain.h
// Created by: drose (16Mar06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef BUFFERCONTEXTCHAIN_H
#define BUFFERCONTEXTCHAIN_H
#include "pandabase.h"
#include "linkedListNode.h"
class BufferContext;
////////////////////////////////////////////////////////////////////
// Class : BufferContextChain
// Description : This class maintains a linked list of BufferContexts
// that might be allocated on the graphics card in some
// context. There is a different BufferContextChain for
// resident textures, active textures, evicted textures,
// etc.
//
// The primary purpose of this class is to facilitate
// PStats reporting of graphics memory usage.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA BufferContextChain : private LinkedListNode {
public:
INLINE BufferContextChain();
INLINE ~BufferContextChain();
INLINE size_t get_total_size() const;
INLINE int get_count() const;
BufferContext *get_first();
void take_from(BufferContextChain &other);
private:
INLINE void adjust_bytes(int delta);
size_t _total_size;
int _count;
friend class BufferContext;
};
#include "bufferContextChain.I"
#endif