open_toontown_panda3d/panda/src/gobj/vertexBufferContext.h

83 lines
2.8 KiB
C++

// Filename: vertexBufferContext.h
// Created by: drose (17Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef VERTEXBUFFERCONTEXT_H
#define VERTEXBUFFERCONTEXT_H
#include "pandabase.h"
#include "bufferContext.h"
#include "geomVertexArrayData.h"
#include "preparedGraphicsObjects.h"
////////////////////////////////////////////////////////////////////
// Class : VertexBufferContext
// Description : This is a special class object that holds all the
// information returned by a particular GSG to indicate
// the vertex data array's internal context identifier.
//
// This allows the GSG to cache the vertex data array in
// whatever way makes sense. For instance, DirectX can
// allocate a vertex buffer for the array. OpenGL can
// create a buffer object.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA VertexBufferContext : public BufferContext {
public:
INLINE VertexBufferContext(PreparedGraphicsObjects *pgo,
GeomVertexArrayData *data);
INLINE GeomVertexArrayData *get_data() const;
INLINE bool changed_size(const GeomVertexArrayDataPipelineReader *reader) const;
INLINE bool changed_usage_hint(const GeomVertexArrayDataPipelineReader *reader) const;
INLINE bool was_modified(const GeomVertexArrayDataPipelineReader *reader) const;
INLINE void mark_loaded(const GeomVertexArrayDataPipelineReader *reader);
private:
// This cannot be a PT(GeomVertexArrayData), because the data and
// the GSG both own their VertexBufferContexts! That would create a
// circular reference count.
GeomVertexArrayData *_data;
GeomEnums::UsageHint _usage_hint;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
BufferContext::init_type();
register_type(_type_handle, "VertexBufferContext",
BufferContext::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class PreparedGraphicsObjects;
};
#include "vertexBufferContext.I"
#endif