open_toontown_panda3d/direct/src/plugin/p3dX11SplashWindow.h

141 lines
3.7 KiB
C++
Executable File

// Filename: p3dX11SplashWindow.h
// Created by: pro-rsoft (08Jul09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef P3DX11SPLASHWINDOW_H
#define P3DX11SPLASHWINDOW_H
#include "p3d_plugin_common.h"
#ifdef HAVE_X11
#include "p3dSplashWindow.h"
#include "handleStream.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <vector>
////////////////////////////////////////////////////////////////////
// Class : P3DX11SplashWindow
// Description : This is the Windows implementation of the
// initial-download window.
////////////////////////////////////////////////////////////////////
class P3DX11SplashWindow : public P3DSplashWindow {
public:
P3DX11SplashWindow(P3DInstance *inst);
virtual ~P3DX11SplashWindow();
virtual void set_wparams(const P3DWindowParams &wparams);
virtual void set_image_filename(const string &image_filename,
ImagePlacement image_placement);
virtual void set_install_label(const string &install_label);
virtual void set_install_progress(double install_progress);
virtual void set_button_active(bool flag);
protected:
virtual void button_click_detected();
virtual void set_bstate(ButtonState bstate);
private:
void start_subprocess();
void stop_subprocess();
void check_stopped();
void spawn_read_thread();
void join_read_thread();
private:
// These methods run only within the read thread.
THREAD_CALLBACK_DECLARATION(P3DX11SplashWindow, rt_thread_run);
void rt_thread_run();
void rt_terminate();
void rt_handle_request(TiXmlDocument *doc);
private:
// Data members that are stored in the parent process.
pid_t _subprocess_pid;
HandleStream _pipe_read;
HandleStream _pipe_write;
// The remaining members are manipulated by or for the read thread.
bool _started_read_thread;
THREAD _read_thread;
private:
// These methods run only within the subprocess.
class X11ImageData;
void subprocess_run();
void receive_command();
void redraw();
void make_window();
void setup_gc();
void close_window();
void update_image(X11ImageData &image);
void compose_image();
bool scale_image(vector<unsigned char> &image0, int &image0_width, int &image0_height,
X11ImageData &image);
void compose_two_images(vector<unsigned char> &image0, int &image0_width, int &image0_height,
const vector<unsigned char> &image1, int image1_width, int image1_height,
const vector<unsigned char> &image2, int image2_width, int image2_height);
private:
// Data members that are stored in the subprocess.
class X11ImageData : public ImageData {
public:
inline X11ImageData();
inline ~X11ImageData();
string _filename;
bool _filename_changed;
string _data;
};
X11ImageData _background_image;
X11ImageData _button_ready_image;
X11ImageData _button_rollover_image;
X11ImageData _button_click_image;
XImage *_composite_image;
int _composite_width, _composite_height;
bool _needs_new_composite;
bool _subprocess_continue;
bool _own_display;
string _install_label;
double _install_progress;
string _label_text;
Display *_display;
int _screen;
GC _graphics_context;
GC _bar_context;
unsigned long _blue_pixel;
Window _window;
};
#include "p3dX11SplashWindow.I"
#endif // HAVE_X11
#endif