open_toontown_panda3d/pandatool/src/maxegg/maxNodeTree.cxx

496 lines
16 KiB
C++
Executable File

// Filename: maxNodeTree.cxx
// Created by: crevilla
// from mayaNodeTree.cxx created by: drose (06Jun03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "maxNodeTree.h"
#include "eggGroup.h"
#include "eggTable.h"
#include "eggXfmSAnim.h"
#include "eggData.h"
#ifdef MAX5
//Disable the "Too many actual parameters in istdplug.h" warning in Max5
#pragma warning(push)
#pragma warning(disable: 4002)
#include "max_pre_include.h"
#endif
#include "Max.h"
#ifdef MAX5
#include "max_post_include.h"
#pragma warning(pop)
#endif
#include "maxToEggConverter.h"
////////////////////////////////////////////////////////////////////
// Function: MaxNodeTree::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
MaxNodeTree::
MaxNodeTree() {
_root = new MaxNodeDesc;
_fps = 0.0;
_egg_data = (EggData *)NULL;
_egg_root = (EggGroupNode *)NULL;
_skeleton_node = (EggGroupNode *)NULL;
}
////////////////////////////////////////////////////////////////////
// Function: MaxNodeTree::build_node
// Access: Public
// Description: Returns a pointer to the node corresponding to the
// indicated INode object, creating it first if
// necessary.
////////////////////////////////////////////////////////////////////
MaxNodeDesc *MaxNodeTree::
build_node(INode *max_node) {
MaxNodeDesc *node_desc = r_build_node(max_node);
node_desc->from_INode(max_node);
if (node_desc->is_node_joint())
node_desc->_joint_entry = build_joint(max_node, node_desc);
return node_desc;
}
////////////////////////////////////////////////////////////////////
// Function: MaxNodeTree::build_node
// Access: Public
// Description: Returns a pointer to the node corresponding to the
// indicated INode object, creating it first if
// necessary.
////////////////////////////////////////////////////////////////////
MaxNodeDesc *MaxNodeTree::
build_joint(INode *max_node, MaxNodeDesc *node_joint) {
MaxNodeDesc *node_desc = r_build_joint(node_joint, max_node);
node_desc->from_INode(max_node);
node_desc->set_joint(true);
return node_desc;
}
bool MaxNodeTree::node_in_list(ULONG handle, ULONG *list, int len) {
if (!list) return true;
for (int i = 0; i < len; i++)
if (list[i] == handle) return true;
return false;
}
bool MaxNodeTree::is_joint(INode *node) {
Control *c = node->GetTMController();
return (node->GetBoneNodeOnOff() || //joints
(c && //bipeds
((c->ClassID() == BIPSLAVE_CONTROL_CLASS_ID) ||
(c->ClassID() == BIPBODY_CONTROL_CLASS_ID) ||
(c->ClassID() == FOOTPRINT_CLASS_ID))));
}
bool MaxNodeTree::
r_build_hierarchy(INode *root, ULONG *selection_list, int len) {
if (node_in_list(root->GetHandle(), selection_list, len))
build_node(root);
// Export children
for ( int i = 0; i < root->NumberOfChildren(); i++ ) {
// *** Should probably be checking the return value of the following line
r_build_hierarchy(root->GetChildNode(i), selection_list, len);
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: MaxNodeTree::build_complete_hierarchy
// Access: Public
// Description: Walks through the complete Max hierarchy and builds
// up the corresponding tree.
////////////////////////////////////////////////////////////////////
bool MaxNodeTree::
build_complete_hierarchy(INode *root, ULONG *selection_list, int len) {
// Get the entire Max scene.
if (root == NULL) {
// *** Log an error
return false;
}
bool all_ok = true;
r_build_hierarchy(root, selection_list, len);
if (all_ok) {
_root->check_pseudo_joints(false);
}
Logger::Log( MTEC, Logger::SAT_MEDIUM_LEVEL,
"finished building complete hierarchy" );
return all_ok;
}
////////////////////////////////////////////////////////////////////
// Function: MaxNodeTree::build_selected_hierarchy
// Access: Public
// Description: Walks through the selected subset of the Max
// hierarchy (or the complete hierarchy, if nothing is
// selected) and builds up the corresponding tree.
////////////////////////////////////////////////////////////////////
bool MaxNodeTree::
build_selected_hierarchy(INode *root) {
// *** Write this later when it's time to do selection
/*
MStatus status;
MItDag dag_iterator(MItDag::kDepthFirst, MFn::kTransform, &status);
if (!status) {
status.perror("MItDag constructor");
return false;
}
// Get only the selected geometry.
MSelectionList selection;
status = MGlobal::getActiveSelectionList(selection);
if (!status) {
status.perror("MGlobal::getActiveSelectionList");
return false;
}
// Get the selected geometry only if the selection is nonempty;
// otherwise, get the whole scene anyway.
if (selection.isEmpty()) {
mayaegg_cat.info()
<< "Selection list is empty.\n";
return build_complete_hierarchy();
}
*/
bool all_ok = true;
/*
unsigned int length = selection.length();
for (unsigned int i = 0; i < length; i++) {
MDagPath root_path;
status = selection.getDagPath(i, root_path);
if (!status) {
status.perror("MSelectionList::getDagPath");
} else {
// Now traverse through the selected dag path and all nested
// dag paths.
dag_iterator.reset(root_path);
while (!dag_iterator.isDone()) {
MDagPath dag_path;
status = dag_iterator.getPath(dag_path);
if (!status) {
status.perror("MItDag::getPath");
} else {
build_node(dag_path);
}
dag_iterator.next();
}
}
}
if (all_ok) {
_root->check_pseudo_joints(false);
}
*/
return all_ok;
}
////////////////////////////////////////////////////////////////////
// Function: MaxNodeTree::get_num_nodes
// Access: Public
// Description: Returns the total number of nodes in the hierarchy,
// not counting the root node.
////////////////////////////////////////////////////////////////////
int MaxNodeTree::
get_num_nodes() const {
return _nodes.size();
}
////////////////////////////////////////////////////////////////////
// Function: MaxNodeTree::get_node
// Access: Public
// Description: Returns the nth node in the hierarchy, in an
// arbitrary ordering.
////////////////////////////////////////////////////////////////////
MaxNodeDesc *MaxNodeTree::
get_node(int n) const {
nassertr(n >= 0 && n < (int)_nodes.size(), NULL);
return _nodes[n];
}
////////////////////////////////////////////////////////////////////
// Function: MaxNodeTree::clear_egg
// Access: Public
// Description: Removes all of the references to generated egg
// structures from the tree, and prepares the tree for
// generating new egg structures.
////////////////////////////////////////////////////////////////////
void MaxNodeTree::
clear_egg(EggData *egg_data, EggGroupNode *egg_root,
EggGroupNode *skeleton_node) {
_root->clear_egg();
_egg_data = egg_data;
_egg_root = egg_root;
_skeleton_node = skeleton_node;
}
////////////////////////////////////////////////////////////////////
// Function: MaxNodeTree::get_egg_group
// Access: Public
// Description: Returns the EggGroupNode corresponding to the group
// or joint for the indicated node. Creates the group
// node if it has not already been created.
////////////////////////////////////////////////////////////////////
EggGroup *MaxNodeTree::
get_egg_group(MaxNodeDesc *node_desc) {
nassertr(_egg_root != (EggGroupNode *)NULL, NULL);
if (node_desc->_egg_group == (EggGroup *)NULL) {
// We need to make a new group node.
EggGroup *egg_group;
nassertr(node_desc->_parent != (MaxNodeDesc *)NULL, NULL);
egg_group = new EggGroup(node_desc->get_name());
if (node_desc->is_joint()) {
egg_group->set_group_type(EggGroup::GT_joint);
}
if (node_desc->_parent == _root) {
// The parent is the root.
_egg_root->add_child(egg_group);
} else {
// The parent is another node.
EggGroup *parent_egg_group = get_egg_group(node_desc->_parent);
parent_egg_group->add_child(egg_group);
}
// *** This is probably something that a Max plugin would need to be
// written for. May want to ask Disney about it
/*
if (node_desc->has_dag_path()) {
// Check for an object type setting, from Oliver's plug-in.
MObject dag_object = node_desc->get_dag_path().node();
string object_type;
if (get_enum_attribute(dag_object, "eggObjectTypes1", object_type)) {
egg_group->add_object_type(object_type);
}
if (get_enum_attribute(dag_object, "eggObjectTypes2", object_type)) {
egg_group->add_object_type(object_type);
}
if (get_enum_attribute(dag_object, "eggObjectTypes3", object_type)) {
egg_group->add_object_type(object_type);
}
// We treat the object type "billboard" as a special case: we
// apply this one right away and also flag the group as an
// instance.
if (egg_group->has_object_type("billboard")) {
egg_group->remove_object_type("billboard");
egg_group->set_group_type(EggGroup::GT_instance);
egg_group->set_billboard_type(EggGroup::BT_axis);
} else if (egg_group->has_object_type("billboard-point")) {
egg_group->remove_object_type("billboard-point");
egg_group->set_group_type(EggGroup::GT_instance);
egg_group->set_billboard_type(EggGroup::BT_point_camera_relative);
}
// We also treat the object type "dcs" and "model" as a special
// case, so we can test for these flags later.
if (egg_group->has_object_type("dcs")) {
egg_group->remove_object_type("dcs");
egg_group->set_dcs_type(EggGroup::DC_default);
}
if (egg_group->has_object_type("model")) {
egg_group->remove_object_type("model");
egg_group->set_model_flag(true);
}
// And "vertex-color" has meaning only to this converter.
if (egg_group->has_object_type("vertex-color")) {
egg_group->remove_object_type("vertex-color");
MaxEggGroupUserData *user_data = new MaxEggGroupUserData;
user_data->_vertex_color = true;
egg_group->set_user_data(user_data);
}
}
*/
node_desc->_egg_group = egg_group;
}
return node_desc->_egg_group;
}
////////////////////////////////////////////////////////////////////
// Function: MaxNodeTree::get_egg_table
// Access: Public
// Description: Returns the EggTable corresponding to the joint
// for the indicated node. Creates the table node if it
// has not already been created.
////////////////////////////////////////////////////////////////////
EggTable *MaxNodeTree::
get_egg_table(MaxNodeDesc *node_desc) {
nassertr(_skeleton_node != (EggGroupNode *)NULL, NULL);
nassertr(node_desc->is_joint(), NULL);
if (node_desc->_egg_table == (EggTable *)NULL) {
// We need to make a new table node.
nassertr(node_desc->_parent != (MaxNodeDesc *)NULL, NULL);
EggTable *egg_table = new EggTable(node_desc->get_name());
node_desc->_anim = new EggXfmSAnim("xform",
_egg_data->get_coordinate_system());
node_desc->_anim->set_fps(_fps);
egg_table->add_child(node_desc->_anim);
if (!node_desc->_parent->is_joint()) {
// The parent is not a joint; put it at the top.
_skeleton_node->add_child(egg_table);
} else {
// The parent is another joint.
EggTable *parent_egg_table = get_egg_table(node_desc->_parent);
parent_egg_table->add_child(egg_table);
}
node_desc->_egg_table = egg_table;
}
return node_desc->_egg_table;
}
////////////////////////////////////////////////////////////////////
// Function: MaxNodeTree::get_egg_anim
// Access: Public
// Description: Returns the anim table corresponding to the joint
// for the indicated node. Creates the table node if it
// has not already been created.
////////////////////////////////////////////////////////////////////
EggXfmSAnim *MaxNodeTree::
get_egg_anim(MaxNodeDesc *node_desc)
{
get_egg_table(node_desc);
return node_desc->_anim;
}
////////////////////////////////////////////////////////////////////
// Function: MaxNodeTree::r_build_node
// Access: Private
// Description: The recursive implementation of build_node().
////////////////////////////////////////////////////////////////////
MaxNodeDesc *MaxNodeTree::
r_build_node(INode* max_node)
{
// If we have already encountered this pathname, return the
// corresponding MaxNodeDesc immediately.
ULONG node_handle = 0;
if (max_node) {
node_handle = max_node->GetHandle();
}
NodesByPath::const_iterator ni = _nodes_by_path.find(node_handle);
if (ni != _nodes_by_path.end()) {
return (*ni).second;
}
// Otherwise, we have to create it. Do this recursively, so we
// create each node along the path.
MaxNodeDesc *node_desc;
if (!max_node) {
// This is the top.
node_desc = _root;
} else {
INode *parent_node;
string local_name = max_node->GetName();
if (max_node->IsRootNode()) {
parent_node = NULL;
} else {
parent_node = max_node->GetParentNode();
}
MaxNodeDesc *parent_node_desc = r_build_node(parent_node);
node_desc = new MaxNodeDesc(parent_node_desc, local_name);
_nodes.push_back(node_desc);
}
_nodes_by_path.insert(NodesByPath::value_type(node_handle, node_desc));
return node_desc;
}
////////////////////////////////////////////////////////////////////
// Function: MaxNodeTree::r_build_joint
// Access: Private
// Description: The recursive implementation of build_joint().
////////////////////////////////////////////////////////////////////
MaxNodeDesc *MaxNodeTree::
r_build_joint(MaxNodeDesc *node_desc, INode *max_node)
{
MaxNodeDesc *node_joint;
if (node_desc == _root) {
node_joint = new MaxNodeDesc(_root, max_node->GetName());
_nodes.push_back(node_joint);
return node_joint;
} else if (node_desc->is_node_joint() && node_desc->_joint_entry) {
node_joint = new MaxNodeDesc(node_desc->_joint_entry, max_node->GetName());
_nodes.push_back(node_joint);
return node_joint;
} else {
return r_build_joint(node_desc->_parent, max_node);
}
}
////////////////////////////////////////////////////////////////////
// Function: MaxNodeTree::find_node
// Access: Private
// Description: The recursive implementation of build_node().
////////////////////////////////////////////////////////////////////
MaxNodeDesc *MaxNodeTree::
find_node(INode* max_node)
{
// If we have already encountered this pathname, return the
// corresponding MaxNodeDesc immediately.
ULONG node_handle = 0;
if (max_node) {
node_handle = max_node->GetHandle();
}
NodesByPath::const_iterator ni = _nodes_by_path.find(node_handle);
if (ni != _nodes_by_path.end()) {
return (*ni).second;
}
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: MaxNodeTree::find_joint
// Access: Private
// Description: The recursive implementation of build_node().
////////////////////////////////////////////////////////////////////
MaxNodeDesc *MaxNodeTree::
find_joint(INode* max_node)
{
MaxNodeDesc *node = find_node(max_node);
if (!node || (is_joint(max_node) && !node->is_node_joint()))
node = build_node(max_node);
return node->_joint_entry;
}