53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
// Filename: load_egg_file.h
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// Created by: drose (26Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef LOAD_EGG_FILE_H
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#define LOAD_EGG_FILE_H
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#include "pandabase.h"
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#include "pandaNode.h"
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#include "coordinateSystem.h"
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#include "eggData.h"
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class BamCacheRecord;
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BEGIN_PUBLISH
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////////////////////////////////////////////////////////////////////
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// Function: load_egg_file
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// Description: A convenience function; the primary interface to this
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// package. Loads up the indicated egg file, and
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// returns the root of a scene graph. Returns NULL if
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// the file cannot be read for some reason.
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//
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// Also see the EggLoader class, which can exercise a
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// bit more manual control over the loading process.
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////////////////////////////////////////////////////////////////////
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EXPCL_PANDAEGG PT(PandaNode)
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load_egg_file(const Filename &filename, CoordinateSystem cs = CS_default,
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BamCacheRecord *record = NULL);
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////////////////////////////////////////////////////////////////////
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// Function: load_egg_data
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// Description: Another convenience function; works like
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// load_egg_file() but starts from an already-filled
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// EggData structure. The structure is destroyed in the
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// loading.
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////////////////////////////////////////////////////////////////////
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EXPCL_PANDAEGG PT(PandaNode)
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load_egg_data(EggData *data, CoordinateSystem cs = CS_default);
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END_PUBLISH
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#endif
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