open_toontown_panda3d/panda/src/gui/guiBehavior.cxx

76 lines
2.0 KiB
C++

// Filename: guiBehavior.cxx
// Created by: cary (07Feb01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "guiBehavior.h"
TypeHandle GuiBehavior::_type_handle;
TypeHandle GuiBehavior::BehaviorFunctor::_type_handle;
GuiBehavior::BehaviorFunctor::BehaviorFunctor(void) : TypedReferenceCount() {
}
GuiBehavior::BehaviorFunctor::~BehaviorFunctor(void) {
}
void GuiBehavior::BehaviorFunctor::doit(GuiBehavior*) {
}
GuiBehavior::GuiBehavior(const string& name) : GuiItem(name),
_eh((EventHandler*)0L),
_behavior_running(false) {
}
GuiBehavior::~GuiBehavior(void) {
}
void GuiBehavior::manage(GuiManager* mgr, EventHandler& eh) {
_eh = &eh;
GuiItem::manage(mgr, eh);
}
void GuiBehavior::manage(GuiManager* mgr, EventHandler& eh, Node* n) {
_eh = &eh;
GuiItem::manage(mgr, eh, n);
}
void GuiBehavior::unmanage(void) {
if (_behavior_running)
this->stop_behavior();
_eh = (EventHandler*)0L;
GuiItem::unmanage();
}
void GuiBehavior::start_behavior(void) {
_behavior_running = true;
}
void GuiBehavior::stop_behavior(void) {
_behavior_running = false;
}
void GuiBehavior::reset_behavior(void) {
}
void GuiBehavior::output(ostream& os) const {
GuiItem::output(os);
os << " Behavior Data:" << endl;
os << " behavior is " << (_behavior_running?"":"not ") << "running"
<< endl;
os << " eh - 0x" << (void*)_eh << endl;
}