167 lines
5.1 KiB
C++
167 lines
5.1 KiB
C++
// Filename: guiFrame.h
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// Created by: cary (01Nov00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef __GUIFRAME_H__
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#define __GUIFRAME_H__
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#include "guiItem.h"
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#include <vector>
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class EXPCL_PANDA GuiFrame : public GuiItem {
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PUBLISHED:
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enum Packing { NONE, ABOVE, UNDER, LEFT, RIGHT, ALIGN_ABOVE, ALIGN_UNDER,
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ALIGN_LEFT, ALIGN_RIGHT };
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private:
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class Connection {
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private:
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Packing _how;
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GuiItem* _who;
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float _gap;
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public:
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inline Connection(void) : _how(NONE), _who((GuiItem*)0L), _gap(0.) {}
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inline Connection(Packing how, GuiItem* who, float gap) : _how(how),
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_who(who),
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_gap(gap) {}
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inline Connection(const Connection& c) : _how(c._how), _who(c._who),
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_gap(c._gap) {}
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~Connection(void) {}
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inline void set_how(Packing how) { _how = how; }
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inline void set_who(GuiItem* who) { _who = who; }
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inline void set_gap(float gap) { _gap = gap; }
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inline Packing get_how(void) const { return _how; }
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inline GuiItem* get_who(void) const { return _who; }
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inline float get_gap(void) const { return _gap; }
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};
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typedef vector<Connection> Connections;
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class Box {
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private:
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PT(GuiItem) _thing;
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float _scale;
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Connections _links;
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public:
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inline Box(void) : _thing((GuiItem*)0L), _scale(1.) {}
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inline Box(GuiItem* i) : _thing(i), _scale(i->get_scale()) {}
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inline Box(const Box& c) : _thing(c._thing), _scale(c._scale),
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_links(c._links) {}
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~Box(void) {}
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inline void set_item(GuiItem* i) { _thing = i; }
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inline void set_scale(float f) { _scale = f; }
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inline void add_link(Connection c) { _links.push_back(c); }
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inline GuiItem* get_item(void) const { return _thing; }
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inline float get_scale(void) const { return _scale; }
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inline int get_num_links(void) const { return _links.size(); }
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inline Packing get_nth_packing(int n) const { return _links[n].get_how(); }
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inline GuiItem* get_nth_to(int n) const { return _links[n].get_who(); }
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inline float get_nth_gap(int n) const { return _links[n].get_gap(); }
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inline void erase_nth_link(int n) { _links.erase(_links.begin() + n); }
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inline void erase_all_links(void) { _links.clear(); }
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};
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typedef vector<Box> Boxes;
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Boxes _items;
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bool _align_to_left;
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bool _align_to_right;
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bool _align_to_top;
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bool _align_to_bottom;
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float _left_gap;
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float _right_gap;
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float _top_gap;
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float _bottom_gap;
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INLINE GuiFrame(void);
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Boxes::iterator find_box(GuiItem*);
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virtual void recompute_frame(void);
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PUBLISHED:
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GuiFrame(const string&);
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~GuiFrame(void);
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virtual int freeze();
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virtual int thaw();
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void add_item(GuiItem*);
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void remove_item(GuiItem*);
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void pack_item(GuiItem*, Packing, GuiItem*, float = 0.);
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void clear_packing(GuiItem*);
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void clear_all_packing(void);
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INLINE bool is_aligned_left(void) const;
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INLINE bool is_aligned_right(void) const;
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INLINE bool is_aligned_top(void) const;
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INLINE bool is_aligned_bottom(void) const;
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INLINE float get_left_gap(void) const;
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INLINE float get_right_gap(void) const;
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INLINE float get_top_gap(void) const;
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INLINE float get_bottom_gap(void) const;
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INLINE void clear_left_alignment(void);
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INLINE void clear_right_alignment(void);
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INLINE void clear_top_alignment(void);
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INLINE void clear_bottom_alignment(void);
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INLINE void clear_all_alignment(void);
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INLINE void align_to_left(float = 0.);
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INLINE void align_to_right(float = 0.);
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INLINE void align_to_top(float = 0.);
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INLINE void align_to_bottom(float = 0.);
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virtual void manage(GuiManager*, EventHandler&);
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virtual void manage(GuiManager*, EventHandler&, Node*);
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virtual void unmanage(void);
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virtual void set_scale(float);
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virtual void set_scale(float, float, float);
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virtual void set_pos(const LVector3f&);
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virtual void set_priority(GuiLabel*, const Priority);
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virtual void set_priority(GuiItem*, const Priority);
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virtual int set_draw_order(int);
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virtual void output(ostream&) const;
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public:
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// type interface
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static TypeHandle get_class_type(void) {
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return _type_handle;
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}
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static void init_type(void) {
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GuiItem::init_type();
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register_type(_type_handle, "GuiFrame",
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GuiItem::get_class_type());
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}
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virtual TypeHandle get_type(void) const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type(void) {
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init_type();
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return get_class_type();
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "guiFrame.I"
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#endif /* __GUIFRAME_H__ */
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