open_toontown_panda3d/dtool/src/dtoolbase/deletedChain.h

198 lines
8.2 KiB
C++

// Filename: deletedChain.h
// Created by: drose (01Apr06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef DELETEDCHAIN_H
#define DELETEDCHAIN_H
#include "dtoolbase.h"
#include "mutexImpl.h"
#include "atomicAdjust.h"
#include "numeric_types.h"
#include "register_type.h"
#include "typeHandle.h"
#include <assert.h>
#ifdef HAVE_ATOMIC_COMPARE_AND_EXCHANGE_PTR
// Actually, there appears to be a (maybe fatal) flaw in our
// implementation of DeletedChain via the atomic exchange operation.
// Specifically, a pointer may be removed from the head of the chain,
// then the same pointer reinserted in the chain, while another thread
// is waiting; and that thread will not detect the change. For now,
// then, let's not use this implementation, and fall back to the mutex.
//#define DELETED_CHAIN_USE_ATOMIC_EXCHANGE
#endif
#ifndef NDEBUG
// In development mode, we define USE_DELETEDCHAINFLAG, which
// triggers the piggyback of an additional word of data on every
// allocated block, so we can ensure that an object is not
// double-deleted and that the deleted chain remains intact.
#define USE_DELETEDCHAINFLAG 1
#endif // NDEBUG
#ifdef USE_DELETEDCHAINFLAG
enum DeletedChainFlag {
DCF_deleted = 0xfeedba0f,
DCF_alive = 0x12487654,
};
#endif
////////////////////////////////////////////////////////////////////
// Class : DeletedChain
// Description : This template class can be used to provide faster
// allocation/deallocation for many Panda objects. It
// works by maintaining a linked list of deleted objects
// that are all of the same type; when a new object is
// allocated that matches that type, the same space is
// just reused.
//
// This is particularly important to do in the case of a
// multithreaded pipeline, so we minimize contention
// between the parallel threads. If we didn't do this,
// the threads might compete overmuch on the system
// mutex protecting the malloc() call. This way, there
// can be a different mutex for each type of object; or on
// some systems (e.g. i386), no mutex at all.
//
// Of course, this trick of maintaining the deleted
// object chain won't work in the presence of
// polymorphism, where you might have many classes that
// derive from a base class, and all of them have a
// different size--unless you instantiate a DeletedChain
// for *every* kind of derived class. The
// ALLOC_DELETED_CHAIN macro, below, is designed to make
// this easy.
////////////////////////////////////////////////////////////////////
template<class Type>
class DeletedChain {
public:
INLINE Type *allocate(size_t size, TypeHandle type_handle);
INLINE void deallocate(Type *ptr, TypeHandle type_handle);
INLINE bool validate(const Type *ptr);
private:
class ObjectNode {
public:
#ifdef USE_DELETEDCHAINFLAG
// In development mode, we piggyback this extra data. This is
// maintained out-of-band from the actual pointer returned, so we
// can safely use this flag to indicate the difference between
// allocated and freed pointers.
TVOLATILE PN_int32 _flag;
#endif
// This pointer sits in the same space referenced by the actual
// pointer returned (unlike _flag, above). It's only used when
// the object is deleted, so there's no harm in sharing space with
// the undeleted object.
TVOLATILE ObjectNode * TVOLATILE _next;
};
static INLINE Type *node_to_type(TVOLATILE ObjectNode *node);
static INLINE ObjectNode *type_to_node(Type *ptr);
TVOLATILE ObjectNode * TVOLATILE _deleted_chain;
#ifndef DELETED_CHAIN_USE_ATOMIC_EXCHANGE
// If we don't have atomic compare-and-exchange, we need to use a
// Mutex to protect the above linked list.
INLINE void init_lock();
void do_init_lock(MutexImpl *&lock);
MutexImpl *_lock;
#endif
};
////////////////////////////////////////////////////////////////////
// Class : StaticDeletedChain
// Description : This template class is used to conveniently
// declare a single instance of the DeletedChain
// template object, above, for a particular type.
//
// It relies on the fact that the compiler and linker
// should unify all references to this static pointer
// for a given type, as per the C++ spec. However, this
// sometimes fails; and if the compiler fails to do
// this, it mostly won't be a big deal; it just means
// there will be multiple unrelated chains of deleted
// objects for a particular type. This is only a
// problem if the code structure causes objects to be
// allocated from one chain and freed to another, which
// can lead to leaks.
////////////////////////////////////////////////////////////////////
template<class Type>
class StaticDeletedChain {
public:
INLINE static Type *allocate(size_t size, TypeHandle type_handle);
INLINE static void deallocate(Type *ptr, TypeHandle type_handle);
INLINE static bool validate(const Type *ptr);
static DeletedChain<Type> _chain;
};
// Place this macro within a class definition to define appropriate
// operator new and delete methods that take advantage of
// DeletedChain.
#define ALLOC_DELETED_CHAIN(Type) \
inline void *operator new(size_t size) { \
return (void *)StaticDeletedChain< Type >::allocate(size, get_type_handle(Type)); \
} \
inline void *operator new(size_t size, void *ptr) { \
return ptr; \
} \
inline void operator delete(void *ptr) { \
StaticDeletedChain< Type >::deallocate((Type *)ptr, get_type_handle(Type)); \
} \
inline void operator delete(void *, void *) { \
} \
inline static bool validate_ptr(const void *ptr) { \
return StaticDeletedChain< Type >::validate((const Type *)ptr); \
}
// Use this variant of the above macro in cases in which the compiler
// fails to unify the static template pointers properly, to prevent
// leaks.
#define ALLOC_DELETED_CHAIN_DECL(Type) \
inline void *operator new(size_t size) { \
return (void *)_deleted_chain.allocate(size, get_type_handle(Type)); \
} \
inline void *operator new(size_t size, void *ptr) { \
return ptr; \
} \
inline void operator delete(void *ptr) { \
_deleted_chain.deallocate((Type *)ptr, get_type_handle(Type)); \
} \
inline void operator delete(void *, void *) { \
} \
inline static bool validate_ptr(const void *ptr) { \
return _deleted_chain.validate((const Type *)ptr); \
} \
static DeletedChain< Type > _deleted_chain;
// When you use ALLOC_DELETED_CHAIN_DECL in a class body, you must
// also put this line in the .cxx file defining that class body.
#define ALLOC_DELETED_CHAIN_DEF(Type) \
DeletedChain< Type > Type::_deleted_chain;
#include "deletedChain.T"
#endif