open_toontown_panda3d/panda/src/pgraph/drawMaskAttrib.cxx

227 lines
9.1 KiB
C++

// Filename: drawMaskAttrib.cxx
// Created by: drose (28Sep05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "drawMaskAttrib.h"
#include "dcast.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "cullTraverser.h"
#include "config_pgraph.h"
TypeHandle DrawMaskAttrib::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::make
// Access: Published, Static
// Description: Constructs a new DrawMaskAttrib that changes the
// bits_to_change bits in the current DrawMask to the
// values of the corresponding bits in new_mask. Only
// those bits in common with bits_to_change are
// affected.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) DrawMaskAttrib::
make(DrawMask new_mask, DrawMask bits_to_change) {
DrawMaskAttrib *attrib = new DrawMaskAttrib(new_mask, bits_to_change);
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void DrawMaskAttrib::
output(ostream &out) const {
out << get_type() << ":" << get_new_mask() << "/" << get_bits_to_change();
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::compare_to_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived DrawMaskAttrib
// types to return a unique number indicating whether
// this DrawMaskAttrib is equivalent to the other one.
//
// This should return 0 if the two DrawMaskAttrib objects
// are equivalent, a number less than zero if this one
// should be sorted before the other one, and a number
// greater than zero otherwise.
//
// This will only be called with two DrawMaskAttrib
// objects whose get_type() functions return the same.
////////////////////////////////////////////////////////////////////
int DrawMaskAttrib::
compare_to_impl(const RenderAttrib *other) const {
const DrawMaskAttrib *ta;
DCAST_INTO_R(ta, other, 0);
int compare = get_new_mask().compare_to(ta->get_new_mask());
if (compare != 0) {
return compare;
}
compare = get_bits_to_change().compare_to(ta->get_bits_to_change());
return compare;
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::compose_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived RenderAttrib
// types to specify how two consecutive RenderAttrib
// objects of the same type interact.
//
// This should return the result of applying the other
// RenderAttrib to a node in the scene graph below this
// RenderAttrib, which was already applied. In most
// cases, the result is the same as the other
// RenderAttrib (that is, a subsequent RenderAttrib
// completely replaces the preceding one). On the other
// hand, some kinds of RenderAttrib (for instance,
// ColorTransformAttrib) might combine in meaningful
// ways.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) DrawMaskAttrib::
compose_impl(const RenderAttrib *other) const {
const DrawMaskAttrib *ta;
DCAST_INTO_R(ta, other, 0);
DrawMask mask = get_new_mask();
mask = (mask & ~ta->get_bits_to_change()) | ta->get_new_mask();
DrawMaskAttrib *attrib = new DrawMaskAttrib(mask, DrawMask::all_on());
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::make_default_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived DrawMaskAttrib
// types to specify what the default property for a
// DrawMaskAttrib of this type should be.
//
// This should return a newly-allocated DrawMaskAttrib of
// the same type that corresponds to whatever the
// standard default for this kind of DrawMaskAttrib is.
////////////////////////////////////////////////////////////////////
RenderAttrib *DrawMaskAttrib::
make_default_impl() const {
return new DrawMaskAttrib(DrawMask::all_on(), DrawMask::all_on());
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::store_into_slot
// Access: Public, Virtual
// Description: Stores this attrib into the appropriate slot of
// an object of class AttribSlots.
////////////////////////////////////////////////////////////////////
void DrawMaskAttrib::
store_into_slot(AttribSlots *) const {
// There's no need to store a DrawMaskAttrib at the moment, since it
// doesn't actually change any rendering state.
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::has_cull_callback
// Access: Public, Virtual
// Description: Should be overridden by derived classes to return
// true if cull_callback() has been defined. Otherwise,
// returns false to indicate cull_callback() does not
// need to be called for this node during the cull
// traversal.
////////////////////////////////////////////////////////////////////
bool DrawMaskAttrib::
has_cull_callback() const {
return (_new_mask != DrawMask::all_on());
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::cull_callback
// Access: Public, Virtual
// Description: If has_cull_callback() returns true, this function
// will be called during the cull traversal to perform
// any additional operations that should be performed at
// cull time.
//
// This is called each time the RenderAttrib is
// discovered applied to a Geom in the traversal. It
// should return true if the Geom is visible, false if
// it should be omitted.
////////////////////////////////////////////////////////////////////
bool DrawMaskAttrib::
cull_callback(CullTraverser *trav, const CullTraverserData &) const {
return (trav->get_camera_mask() & _new_mask) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// DrawMaskAttrib.
////////////////////////////////////////////////////////////////////
void DrawMaskAttrib::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void DrawMaskAttrib::
write_datagram(BamWriter *manager, Datagram &dg) {
RenderAttrib::write_datagram(manager, dg);
dg.add_uint32(_new_mask.get_word());
dg.add_uint32(_bits_to_change.get_word());
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type DrawMaskAttrib is encountered
// in the Bam file. It should create the DrawMaskAttrib
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *DrawMaskAttrib::
make_from_bam(const FactoryParams &params) {
DrawMaskAttrib *attrib = new DrawMaskAttrib(0, 0);
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
attrib->fillin(scan, manager);
return attrib;
}
////////////////////////////////////////////////////////////////////
// Function: DrawMaskAttrib::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new DrawMaskAttrib.
////////////////////////////////////////////////////////////////////
void DrawMaskAttrib::
fillin(DatagramIterator &scan, BamReader *manager) {
RenderAttrib::fillin(scan, manager);
_new_mask.set_word(scan.get_uint32());
_bits_to_change.set_word(scan.get_uint32());
}