open_toontown_panda3d/panda/src/glxdisplay/glxGraphicsPixmap.h

73 lines
2.0 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file glxGraphicsPixmap.h
* @author drose
* @date 2009-03-10
*/
#ifndef GLXGRAPHICSPIXMAP_H
#define GLXGRAPHICSPIXMAP_H
#include "pandabase.h"
#include "glxGraphicsPipe.h"
#include "graphicsBuffer.h"
/**
* Another offscreen buffer in the GLX environment. This creates a Pixmap
* object, which is probably less efficient than a GLXPBuffer, so this class
* is a second choice to glxGraphicsBuffer. However, this might be the only
* option for some graphics drivers.
*/
class glxGraphicsPixmap : public GraphicsBuffer {
public:
glxGraphicsPixmap(GraphicsEngine *engine, GraphicsPipe *pipe,
const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~glxGraphicsPixmap();
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
protected:
virtual void close_buffer();
virtual bool open_buffer();
private:
X11_Display *_display;
X11_Window _drawable;
Pixmap _x_pixmap;
GLXPixmap _glx_pixmap;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsBuffer::init_type();
register_type(_type_handle, "glxGraphicsPixmap",
GraphicsBuffer::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "glxGraphicsPixmap.I"
#endif