open_toontown_panda3d/panda/src/particlesystem/baseParticleRenderer.cxx

158 lines
5.7 KiB
C++

// Filename: baseParticleRenderer.cxx
// Created by: charles (20Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "pandabase.h"
#include "baseParticleRenderer.h"
#include "transparencyAttrib.h"
#include "colorAttrib.h"
#include "compassEffect.h"
////////////////////////////////////////////////////////////////////
// Function : BaseParticleRender::BaseParticleRenderer
// Access : Published
// Description : Default Constructor
////////////////////////////////////////////////////////////////////
BaseParticleRenderer::
BaseParticleRenderer(ParticleRendererAlphaMode alpha_mode) :
_alpha_mode(PR_NOT_INITIALIZED_YET) {
_render_node = new GeomNode("BaseParticleRenderer render node");
_render_node_path = NodePath(_render_node);
_user_alpha = 1.0f;
_ignore_scale = false;
update_alpha_mode(alpha_mode);
}
////////////////////////////////////////////////////////////////////
// Function : BaseParticleRender::BaseParticleRenderer
// Access : Published
// Description : Copy Constructor
////////////////////////////////////////////////////////////////////
BaseParticleRenderer::
BaseParticleRenderer(const BaseParticleRenderer& copy) :
_alpha_mode(PR_ALPHA_NONE) {
_render_node = new GeomNode("BaseParticleRenderer render node");
_render_node_path = NodePath(_render_node);
_user_alpha = copy._user_alpha;
set_ignore_scale(copy._ignore_scale);
update_alpha_mode(copy._alpha_mode);
}
////////////////////////////////////////////////////////////////////
// Function : BaseParticleRender::~BaseParticleRenderer
// Access : Published
// Description : Destructor
////////////////////////////////////////////////////////////////////
BaseParticleRenderer::
~BaseParticleRenderer() {
}
////////////////////////////////////////////////////////////////////
// Function : BaseParticleRender::set_ignore_scale
// Access : Published
// Description : Sets the "ignore scale" flag. When this is true,
// particles will be drawn as if they had no scale,
// regardless of whatever scale might be inherited from
// above the render node in the scene graph.
//
// This flag is mainly useful to support legacy code
// that was written for a very early version of Panda,
// whose sprite particle renderer had a bug that
// incorrectly ignored the inherited scale.
////////////////////////////////////////////////////////////////////
void BaseParticleRenderer::
set_ignore_scale(bool ignore_scale) {
_ignore_scale = ignore_scale;
if (_ignore_scale) {
_render_node->set_effect(CompassEffect::make(NodePath(), CompassEffect::P_scale));
} else {
_render_node->clear_effect(CompassEffect::get_class_type());
}
}
////////////////////////////////////////////////////////////////////
// Function : BaseParticleRender::output
// Access : Published
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void BaseParticleRenderer::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"BaseParticleRenderer";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : BaseParticleRender::write
// Access : Published
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void BaseParticleRenderer::
write(ostream &out, int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"BaseParticleRenderer:\n";
out.width(indent+2); out<<""; out<<"_render_node "<<_render_node_path<<"\n";
out.width(indent+2); out<<""; out<<"_user_alpha "<<_user_alpha<<"\n";
//ReferenceCount::write(out, indent+2);
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : BaseParticleRender::update_alpha_state
// Access : Private
// Description : handles the base class part of alpha updating.
////////////////////////////////////////////////////////////////////
void BaseParticleRenderer::
update_alpha_mode(ParticleRendererAlphaMode am) {
if (_alpha_mode == am)
return;
if ((am == PR_ALPHA_NONE) && (_alpha_mode != PR_ALPHA_NONE))
disable_alpha();
else if ((am != PR_ALPHA_NONE) && (_alpha_mode == PR_ALPHA_NONE))
enable_alpha();
_alpha_mode = am;
}
////////////////////////////////////////////////////////////////////
// Function : BaseParticleRender::enable_alpha
// Access : Private
// Description : Builds an intermediate node and transition that
// enables alpha channeling.
////////////////////////////////////////////////////////////////////
void BaseParticleRenderer::
enable_alpha() {
_render_state = RenderState::make(TransparencyAttrib::make(TransparencyAttrib::M_alpha),
ColorAttrib::make_vertex());
}
////////////////////////////////////////////////////////////////////
// Function : BaseParticleRender::disable_alpha
// Access : Private
// Description : kills the intermediate alpha node/arc
////////////////////////////////////////////////////////////////////
void BaseParticleRenderer::
disable_alpha() {
_render_state = RenderState::make(TransparencyAttrib::make(TransparencyAttrib::M_none),
ColorAttrib::make_vertex());
}