open_toontown_panda3d/panda/src/chan
Zachary Pavlov 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
..
Sources.pp minor bugs 2007-07-03 19:45:46 +00:00
animBundle.I (void) -> () 2005-09-06 20:16:09 +00:00
animBundle.cxx implement copy_bundle() 2007-01-16 23:12:43 +00:00
animBundle.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
animBundleNode.I allow iterating through anims in AnimControlCollection 2004-10-14 18:23:18 +00:00
animBundleNode.cxx allow iterating through anims in AnimControlCollection 2004-10-14 18:23:18 +00:00
animBundleNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
animChannel.I implement copy_bundle() 2007-01-16 23:12:43 +00:00
animChannel.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
animChannel.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
animChannelBase.I implement copy_bundle() 2007-01-16 23:12:43 +00:00
animChannelBase.cxx implement copy_bundle() 2007-01-16 23:12:43 +00:00
animChannelBase.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
animChannelFixed.I rework controlJoint() and freezeJoint() to reduce memory footprint 2007-07-03 17:24:21 +00:00
animChannelFixed.h rework controlJoint() and freezeJoint() to reduce memory footprint 2007-07-03 17:24:21 +00:00
animChannelMatrixDynamic.I fix laggy dynamic joints when blends are in effect 2007-01-05 18:43:06 +00:00
animChannelMatrixDynamic.cxx rework controlJoint() and freezeJoint() to reduce memory footprint 2007-07-03 17:24:21 +00:00
animChannelMatrixDynamic.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
animChannelMatrixFixed.I half-body animations 2006-01-20 02:45:03 +00:00
animChannelMatrixFixed.cxx rework controlJoint() and freezeJoint() to reduce memory footprint 2007-07-03 17:24:21 +00:00
animChannelMatrixFixed.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
animChannelMatrixXfmTable.I more better pstats mem tracking 2007-05-10 14:40:52 +00:00
animChannelMatrixXfmTable.cxx more better pstats mem tracking 2007-05-10 14:40:52 +00:00
animChannelMatrixXfmTable.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
animChannelScalarDynamic.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
animChannelScalarDynamic.cxx rework controlJoint() and freezeJoint() to reduce memory footprint 2007-07-03 17:24:21 +00:00
animChannelScalarDynamic.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
animChannelScalarTable.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
animChannelScalarTable.cxx more better pstats mem tracking 2007-05-10 14:40:52 +00:00
animChannelScalarTable.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
animControl.I don't auto-stop disjoint animations 2006-01-21 01:31:29 +00:00
animControl.cxx optimization for intra-frame interpolation 2006-10-15 17:51:17 +00:00
animControl.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
animControlCollection.I anim controls in pview 2005-10-10 19:50:20 +00:00
animControlCollection.cxx anim controls in pview 2005-10-10 19:50:20 +00:00
animControlCollection.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
animGroup.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
animGroup.cxx rework controlJoint() and freezeJoint() to reduce memory footprint 2007-07-03 17:24:21 +00:00
animGroup.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
auto_bind.cxx allow Actor flattening 2006-11-16 22:39:31 +00:00
auto_bind.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
chan_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
chan_composite1.cxx half-body animations 2006-01-20 02:45:03 +00:00
chan_composite2.cxx half-body animations 2006-01-20 02:45:03 +00:00
config_chan.cxx enable intra-frame animation interpolation 2006-10-14 23:58:48 +00:00
config_chan.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
movingPart.I (void) -> () 2005-09-06 20:16:09 +00:00
movingPart.h (void) -> () 2005-09-06 20:16:09 +00:00
movingPartBase.I minor bugs 2007-07-03 19:45:46 +00:00
movingPartBase.cxx minor bugs 2007-07-03 19:45:46 +00:00
movingPartBase.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
movingPartMatrix.I (void) -> () 2005-09-06 20:16:09 +00:00
movingPartMatrix.cxx oops, return values 2007-07-03 17:37:24 +00:00
movingPartMatrix.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
movingPartScalar.I (void) -> () 2005-09-06 20:16:09 +00:00
movingPartScalar.cxx oops, return values 2007-07-03 17:37:24 +00:00
movingPartScalar.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
partBundle.I rework controlJoint() and freezeJoint() to reduce memory footprint 2007-07-03 17:24:21 +00:00
partBundle.cxx minor bugs 2007-07-03 19:45:46 +00:00
partBundle.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
partBundleNode.I allow Actor flattening 2006-11-16 22:39:31 +00:00
partBundleNode.cxx fix bam loading for multibundle characters 2007-05-29 21:21:10 +00:00
partBundleNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
partGroup.I rework controlJoint() and freezeJoint() to reduce memory footprint 2007-07-03 17:24:21 +00:00
partGroup.cxx rework controlJoint() and freezeJoint() to reduce memory footprint 2007-07-03 17:24:21 +00:00
partGroup.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
partSubset.I half-body animations 2006-01-20 02:45:03 +00:00
partSubset.cxx don't auto-stop disjoint animations 2006-01-21 01:31:29 +00:00
partSubset.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
vector_PartGroupStar.cxx okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
vector_PartGroupStar.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00