open_toontown_panda3d/panda/src/tinydisplay/tinySDLGraphicsWindow.h

90 lines
2.5 KiB
C++

// Filename: tinySDLGraphicsWindow.h
// Created by: drose (24Apr08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef TINYSDLGRAPHICSWINDOW_H
#define TINYSDLGRAPHICSWINDOW_H
#include "pandabase.h"
#ifdef HAVE_SDL
#include "tinySDLGraphicsPipe.h"
#include "graphicsWindow.h"
#include "buttonHandle.h"
#include "SDL.h"
#include "zbuffer.h"
////////////////////////////////////////////////////////////////////
// Class : TinySDLGraphicsWindow
// Description : This graphics window class is implemented via SDL.
////////////////////////////////////////////////////////////////////
class EXPCL_TINYDISPLAY TinySDLGraphicsWindow : public GraphicsWindow {
public:
TinySDLGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~TinySDLGraphicsWindow();
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
virtual void begin_flip();
virtual void process_events();
virtual void set_properties_now(WindowProperties &properties);
virtual bool supports_pixel_zoom() const;
protected:
virtual void close_window();
virtual bool open_window();
private:
void create_frame_buffer();
static ButtonHandle get_keyboard_button(SDLKey sym);
static ButtonHandle get_mouse_button(Uint8 button);
private:
SDL_Surface *_screen;
ZBuffer *_frame_buffer;
unsigned int _flags;
unsigned int _pitch;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsWindow::init_type();
register_type(_type_handle, "TinySDLGraphicsWindow",
GraphicsWindow::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "tinySDLGraphicsWindow.I"
#endif // HAVE_SDL
#endif