190 lines
8.1 KiB
TypeScript
190 lines
8.1 KiB
TypeScript
// The generic per-session reuse store.
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//
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// One `SessionReuseStore<T>` implementation backs both site caches. The host
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// site saves a live runtime and session handle. The sandbox site saves the
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// staged files. The store is generic in the saved type, so a generic `save`
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// cannot read what a site saves. `RunSite.reuseCandidate()` names the concrete
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// type per site.
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//
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// The store operates OVER a caller-provided map, not a private internal map.
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// The host lane passes its warm-handle map; the sandbox lane passes its staged-
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// runtime map. Both maps persist across runs, so a saved entry stays visible to
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// a later run of the same session. Each entry carries its own last-used time and
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// its own optional per-entry idle timer, so the store reads and writes those
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// through the caller-supplied accessors. This keeps the exact shape both caches
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// had before this refactor, so a caller that inspects the map still reads the
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// same entries.
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//
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// The store keeps the exact behavior the two caches had before this refactor:
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//
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// * `borrow` reads without removal. It keeps today's visibility for
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// overlapping runs of the same session. It clears the entry's per-entry
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// idle timer, because an in-use entry must not expire under its own timer.
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// * `save` sets the entry in the map. When the store has a per-entry idle
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// timer, `save` arms an unref'd timer that discards the entry at the idle
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// deadline without a run (today's `scheduleIdleHandleCleanup`).
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// * `discard` is an identity-guarded removal that fires the idempotent
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// release once. It acts on the entry that is at the key now, so a re-saved
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// entry is safe and a second discard is a no-op.
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// * `evictIdle` is the run-start sweep (today's `cleanupIdleHandles` and
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// `cleanupIdleStagedRuntimes`). The host lane runs the critical section
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// directly. The sandbox lane runs it under its per-key staging lease and
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// re-checks the idle window inside the lease.
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import type { SessionReuseStore } from "./run-contracts.js";
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/**
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* The construction options for a reuse store. The public `SessionReuseStore<T>`
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* surface stays generic; these options carry the per-lane behavior the store
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* needs but the interface does not name: the backing map, the clock, the idle
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* bound, how to read an entry's last-used time and per-entry timer, how to
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* release an entry, whether to arm a per-entry timer, and the optional eviction
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* lease.
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*/
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export interface SessionReuseStoreConfig<T> {
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/**
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* The map the store reads and writes. The caller owns it, so a caller that
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* inspects the map still reads the same entries. The map persists across runs.
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*/
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readonly entries: Map<string, T>;
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/** The clock. The store reads it for the idle deadline and the sweep. */
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readonly now: () => number;
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/**
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* The idle bound, in milliseconds. When it is `0` or less, the store arms no
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* per-entry timer and the sweep evicts nothing.
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*/
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readonly idleMs: number;
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/** Read an entry's last-used time. The store compares it to the idle bound. */
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readonly lastUsedAt: (entry: T) => number;
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/**
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* Release an entry's resources. The store calls it once per entry on a
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* discard, on a per-entry timer fire, or on an idle sweep. The store guards
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* every release with a map-identity check, so a discarded entry never
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* releases twice.
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*/
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readonly release: (entry: T) => void | Promise<void>;
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/**
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* Read an entry's per-entry idle timer, or `undefined` when it holds none.
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* The host lane supplies this; the sandbox lane omits it and arms no timer.
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*/
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readonly getTimer?: (entry: T) => ReturnType<typeof setTimeout> | undefined;
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/**
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* Write (or clear with `undefined`) an entry's per-entry idle timer. The host
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* lane supplies this; the sandbox lane omits it.
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*/
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readonly setTimer?: (entry: T, timer: ReturnType<typeof setTimeout> | undefined) => void;
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/**
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* Arm a per-entry idle timer on `save`. The host lane sets it true. The
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* sandbox lane leaves it false and relies on the run-start sweep only.
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*/
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readonly perEntryTimer?: boolean;
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/**
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* Run each eviction critical section under a per-key lease. The sandbox lane
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* supplies its per-key staging lease so the sweep re-checks the entry inside
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* the lease. The host lane omits it and the sweep runs the critical section
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* directly.
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*/
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readonly withEvictLease?: (key: string, critical: () => Promise<void>) => Promise<void>;
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}
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/**
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* Create a generic per-session reuse store over the caller-provided map. The
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* store holds at most one entry per session key. Each entry carries its saved
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* value, its last-used time, and an optional per-entry idle timer, all read
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* through the config accessors.
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*/
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export function createSessionReuseStore<T>(
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config: SessionReuseStoreConfig<T>,
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): SessionReuseStore<T> {
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const { entries } = config;
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function clearEntryTimer(entry: T): void {
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const timer = config.getTimer?.(entry);
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if (timer === undefined) return;
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clearTimeout(timer);
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config.setTimer?.(entry, undefined);
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}
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// Release an entry once and drop it from the map when it is still the current
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// entry at the key. The map-identity guard makes the release idempotent: the
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// synchronous `delete` runs before the awaited release, so a second release of
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// the same entry finds a different or absent entry at the key and stops.
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async function releaseEntry(key: string, entry: T): Promise<void> {
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clearEntryTimer(entry);
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if (entries.get(key) !== entry) return;
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entries.delete(key);
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await config.release(entry);
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}
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function armTimer(key: string, entry: T): void {
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if (!config.perEntryTimer || config.idleMs <= 0) return;
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clearEntryTimer(entry);
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const delayMs = Math.max(1, config.lastUsedAt(entry) + config.idleMs - config.now());
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const timer = setTimeout(() => {
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void (async () => {
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if (entries.get(key) !== entry) return;
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// A later touch can move `lastUsedAt` forward, so re-check the idle
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// window and re-arm the timer when the entry is still in use.
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if (config.now() - config.lastUsedAt(entry) < config.idleMs) {
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armTimer(key, entry);
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return;
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}
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await releaseEntry(key, entry);
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})();
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}, delayMs);
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timer.unref?.();
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config.setTimer?.(entry, timer);
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}
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return {
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borrow(sessionKey: string): T | undefined {
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const entry = entries.get(sessionKey);
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if (entry === undefined) return undefined;
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// The entry is in use now, so clear its per-entry idle timer. The next
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// `save` re-arms a fresh timer after the run finishes.
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clearEntryTimer(entry);
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return entry;
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},
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save(sessionKey: string, entry: T): void {
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// The caller sets the entry's last-used time before it saves, so `save`
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// sets the entry as-is and arms its timer from that time.
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entries.set(sessionKey, entry);
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armTimer(sessionKey, entry);
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},
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discard(sessionKey: string): Promise<void> {
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const entry = entries.get(sessionKey);
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// `releaseEntry` deletes the key synchronously and then fires the release,
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// so the returned promise lets the caller await the release when it must
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// finish before a downstream resource release.
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if (entry === undefined) return Promise.resolve();
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return releaseEntry(sessionKey, entry);
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},
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async evictIdle(now: number): Promise<void> {
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if (config.idleMs <= 0) return;
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const stale: Array<[string, T]> = [];
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for (const [key, entry] of entries.entries()) {
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if (now - config.lastUsedAt(entry) >= config.idleMs) stale.push([key, entry]);
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}
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for (const [key, entry] of stale) {
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const critical = async (): Promise<void> => {
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if (entries.get(key) !== entry) return;
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// Under a lease the sweep re-checks the idle window, so a run that
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// re-saved the key while the lease was held keeps its entry.
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if (config.withEvictLease && config.now() - config.lastUsedAt(entry) < config.idleMs) {
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return;
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}
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await releaseEntry(key, entry);
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};
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if (config.withEvictLease) {
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await config.withEvictLease(key, critical);
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} else {
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await critical();
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}
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}
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},
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};
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}
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