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openvr: reload playspace on scene app change
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@ -158,7 +158,8 @@ pub fn openvr_run(running: Arc<AtomicBool>) -> Result<(), BackendError> {
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}
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EVREventType::VREvent_SeatedZeroPoseReset
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| EVREventType::VREvent_StandingZeroPoseReset
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| EVREventType::VREvent_ChaperoneUniverseHasChanged => {
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| EVREventType::VREvent_ChaperoneUniverseHasChanged
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| EVREventType::VREvent_SceneApplicationChanged => {
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playspace.playspace_changed(&mut compositor_mgr, &mut chaperone_mgr);
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}
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_ => {}
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