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screen.frag: force alpha to 1.0
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@ -9,5 +9,6 @@ layout (set = 0, binding = 0) uniform sampler2D in_texture;
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void main()
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void main()
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{
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{
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out_color = texture(in_texture, in_uv);
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out_color = texture(in_texture, in_uv);
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out_color.a = 1.0;
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}
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}
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