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align_to_hmd for static & floating
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@ -161,7 +161,7 @@ impl OverlayWindowConfig {
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(app.input_state.pointers[hand as usize].pose, lerp)
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}
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Positioning::Anchored => (app.anchor, 1.0),
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_ => return,
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Positioning::Static | Positioning::Floating => (Affine3A::IDENTITY, 1.0), // STAGE space
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};
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let target_transform = parent_transform * cur_transform;
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