wayvr/dash-frontend/src/util/steam_utils.rs

302 lines
6.7 KiB
Rust

use keyvalues_parser::{Obj, Vdf};
use serde::{Deserialize, Serialize};
use std::path::PathBuf;
pub struct SteamUtils {
steam_root: PathBuf,
}
fn get_steam_root() -> anyhow::Result<PathBuf> {
let home = PathBuf::from(std::env::var("HOME")?);
let steam_paths: [&str; 3] = [
".steam/steam",
".steam/debian-installation",
".var/app/com.valvesoftware.Steam/data/Steam",
];
let Some(steam_path) = steam_paths.iter().map(|path| home.join(path)).find(|p| p.exists()) else {
anyhow::bail!("Couldn't find Steam installation in search paths");
};
Ok(steam_path)
}
pub type AppID = String;
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct AppManifest {
pub app_id: AppID,
pub run_game_id: AppID,
pub name: String,
pub raw_state_flags: u64, // documentation: https://github.com/lutris/lutris/blob/master/docs/steam.rst
pub last_played: Option<u64>, // unix timestamp
}
// TODO @oo8dev: game sort methods
#[allow(dead_code)]
pub enum GameSortMethod {
None,
NameAsc,
NameDesc,
PlayDateDesc,
}
fn get_obj_first<'a>(obj: &'a Obj<'_>, key: &str) -> Option<&'a Obj<'a>> {
obj.get(key)?.first()?.get_obj()
}
fn get_str_first<'a>(obj: &'a Obj<'_>, key: &str) -> Option<&'a str> {
obj.get(key)?.first()?.get_str()
}
fn vdf_parse_libraryfolders<'a>(vdf_root: &'a Vdf<'a>) -> Option<Vec<AppEntry>> {
let obj_libraryfolders = vdf_root.value.get_obj()?;
let mut res = Vec::<AppEntry>::new();
let mut num = 0;
loop {
let Some(library_folder) = get_obj_first(obj_libraryfolders, format!("{}", num).as_str()) else {
// no more libraries to find
break;
};
let Some(apps) = get_obj_first(library_folder, "apps") else {
// no apps?
num += 1;
continue;
};
let Some(path) = get_str_first(library_folder, "path") else {
// no path?
num += 1;
continue;
};
//log::trace!("path: {}", path);
res.extend(
apps
.iter()
.filter_map(|item| item.0.parse::<u64>().ok())
.map(|app_id| AppEntry {
app_id: app_id.to_string(),
root_path: String::from(path),
}),
);
num += 1;
}
Some(res)
}
fn vdf_parse_appstate<'a>(app_id: AppID, vdf_root: &'a Vdf<'a>) -> Option<AppManifest> {
let app_state_obj = vdf_root.value.get_obj()?;
let name = app_state_obj.get("name")?.first()?.get_str()?;
let raw_state_flags = app_state_obj
.get("StateFlags")?
.first()?
.get_str()?
.parse::<u64>()
.ok()?;
let last_played = match app_state_obj.get("LastPlayed") {
Some(s) => Some(s.first()?.get_str()?.parse::<u64>().ok()?),
None => None,
};
Some(AppManifest {
app_id: app_id.clone(),
run_game_id: app_id,
name: String::from(name),
raw_state_flags,
last_played,
})
}
struct AppEntry {
pub root_path: String,
pub app_id: AppID,
}
pub fn launch(app_id: &AppID) -> anyhow::Result<()> {
log::info!("Launching Steam game with AppID {}", app_id);
call_steam(&format!("steam://rungameid/{}", app_id))?;
Ok(())
}
pub fn stop(app_id: AppID, force_kill: bool) -> anyhow::Result<()> {
log::info!("Stopping Steam game with AppID {}", app_id);
for game in list_running_games()? {
if game.app_id != app_id {
continue;
}
log::info!("Killing process with PID {} and its children", game.pid);
let _ = std::process::Command::new("pkill")
.arg(if force_kill { "-9" } else { "-15" })
.arg("-P")
.arg(format!("{}", game.pid))
.spawn()?;
}
Ok(())
}
#[derive(Serialize)]
pub struct RunningGame {
pub app_id: AppID,
pub pid: i32,
}
pub fn list_running_games() -> anyhow::Result<Vec<RunningGame>> {
let mut res = Vec::<RunningGame>::new();
let entries = std::fs::read_dir("/proc")?;
for entry in entries.into_iter().flatten() {
let path_cmdline = entry.path().join("cmdline");
let Ok(cmdline) = std::fs::read(path_cmdline) else {
continue;
};
let proc_file_name = entry.file_name();
let Some(pid) = proc_file_name.to_str() else {
continue;
};
let Ok(pid) = pid.parse::<i32>() else {
continue;
};
let args: Vec<&str> = cmdline
.split(|byte| *byte == 0x00)
.filter_map(|arg| std::str::from_utf8(arg).ok())
.collect();
let mut has_steam_launch = false;
for arg in &args {
if *arg == "SteamLaunch" {
has_steam_launch = true;
break;
}
}
if !has_steam_launch {
continue;
}
// Running game process found. Parse AppID
for arg in &args {
let pat = "AppId=";
let Some(pos) = arg.find(pat) else {
continue;
};
if pos != 0 {
continue;
}
let Some((_, second)) = arg.split_at_checked(pat.len()) else {
continue;
};
let Ok(app_id_num) = second.parse::<u64>() else {
continue;
};
// AppID found. Add it to the list
res.push(RunningGame {
app_id: app_id_num.to_string(),
pid,
});
break;
}
}
Ok(res)
}
fn call_steam(arg: &str) -> anyhow::Result<()> {
match std::process::Command::new("xdg-open").arg(arg).spawn() {
Ok(_) => Ok(()),
Err(_) => {
std::process::Command::new("steam").arg(arg).spawn()?;
Ok(())
}
}
}
impl SteamUtils {
fn get_dir_steamapps(&self) -> PathBuf {
self.steam_root.join("steamapps")
}
pub fn new() -> anyhow::Result<Self> {
let steam_root = get_steam_root()?;
Ok(Self { steam_root })
}
fn get_app_manifest(&self, app_entry: &AppEntry) -> anyhow::Result<AppManifest> {
let manifest_path =
PathBuf::from(&app_entry.root_path).join(format!("steamapps/appmanifest_{}.acf", app_entry.app_id));
let vdf_data = std::fs::read_to_string(manifest_path)?;
let vdf_root = keyvalues_parser::Vdf::parse(&vdf_data)?;
let Some(manifest) = vdf_parse_appstate(app_entry.app_id.clone(), &vdf_root) else {
anyhow::bail!("Failed to parse AppState");
};
Ok(manifest)
}
pub fn list_installed_games(&self, sort_method: GameSortMethod) -> anyhow::Result<Vec<AppManifest>> {
let path = self.get_dir_steamapps().join("libraryfolders.vdf");
let vdf_data = std::fs::read_to_string(path)?;
let vdf_root = keyvalues_parser::Vdf::parse(&vdf_data)?;
let Some(apps) = vdf_parse_libraryfolders(&vdf_root) else {
anyhow::bail!("Failed to fetch installed Steam apps");
};
let mut games: Vec<AppManifest> = apps
.iter()
.filter_map(|app_entry| {
let manifest = match self.get_app_manifest(app_entry) {
Ok(manifest) => manifest,
Err(e) => {
log::warn!(
"Failed to get app manifest for AppID {}: {}. This entry won't show.",
app_entry.app_id,
e
);
return None;
}
};
Some(manifest)
})
.collect();
match sort_method {
GameSortMethod::None => {}
GameSortMethod::NameAsc => {
games.sort_by(|a, b| a.name.cmp(&b.name));
}
GameSortMethod::NameDesc => {
games.sort_by(|a, b| b.name.cmp(&a.name));
}
GameSortMethod::PlayDateDesc => {
games.sort_by(|a, b| b.last_played.cmp(&a.last_played));
}
}
Ok(games)
}
}