mirror of https://github.com/wayvr-org/wayvr.git
118 lines
3.2 KiB
Rust
118 lines
3.2 KiB
Rust
use std::{path::PathBuf, sync::Arc};
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use anyhow::bail;
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use glam::{Quat, Vec3};
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use vulkano::format::Format;
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use crate::{
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backend::{common::TaskContainer, input::InputState},
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config::GeneralConfig,
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config_io,
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graphics::WlxGraphics,
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gui::font::FontCache,
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hid::HidProvider,
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shaders::{frag_color, frag_glyph, frag_sprite, frag_srgb, vert_common},
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};
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pub const WATCH_DEFAULT_POS: Vec3 = Vec3::new(-0.03, -0.01, 0.125);
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pub const WATCH_DEFAULT_ROT: Quat = Quat::from_xyzw(-0.7071066, 0.0007963618, 0.7071066, 0.0);
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pub struct AppState {
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pub fc: FontCache,
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pub session: AppSession,
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pub tasks: TaskContainer,
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pub graphics: Arc<WlxGraphics>,
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pub format: vulkano::format::Format,
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pub input_state: InputState,
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pub hid_provider: Box<dyn HidProvider>,
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}
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impl AppState {
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pub fn from_graphics(graphics: Arc<WlxGraphics>) -> anyhow::Result<Self> {
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// insert shared resources
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{
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let Ok(mut shaders) = graphics.shared_shaders.write() else {
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bail!("Failed to lock shared shaders");
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};
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let shader = vert_common::load(graphics.device.clone())?;
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shaders.insert("vert_common", shader);
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let shader = frag_color::load(graphics.device.clone())?;
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shaders.insert("frag_color", shader);
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let shader = frag_glyph::load(graphics.device.clone())?;
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shaders.insert("frag_glyph", shader);
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let shader = frag_sprite::load(graphics.device.clone())?;
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shaders.insert("frag_sprite", shader);
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let shader = frag_srgb::load(graphics.device.clone())?;
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shaders.insert("frag_srgb", shader);
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}
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Ok(AppState {
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fc: FontCache::new()?,
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session: AppSession::load(),
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tasks: TaskContainer::new(),
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graphics,
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format: Format::R8G8B8A8_UNORM,
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input_state: InputState::new(),
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hid_provider: crate::hid::initialize(),
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})
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}
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}
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pub struct AppSession {
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pub config_root_path: PathBuf,
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pub config: GeneralConfig,
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pub watch_hand: usize,
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pub watch_pos: Vec3,
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pub watch_rot: Quat,
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pub primary_hand: usize,
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pub color_norm: Vec3,
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pub color_shift: Vec3,
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pub color_alt: Vec3,
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pub color_grab: Vec3,
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}
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impl AppSession {
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pub fn load() -> Self {
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let config_root_path = config_io::ensure_config_root();
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log::info!("Config root path: {}", config_root_path.to_string_lossy());
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let config = GeneralConfig::load_from_disk();
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AppSession {
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config_root_path,
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config,
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primary_hand: 1,
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watch_hand: 0,
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watch_pos: WATCH_DEFAULT_POS,
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watch_rot: WATCH_DEFAULT_ROT,
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color_norm: Vec3 {
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x: 0.,
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y: 1.,
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z: 1.,
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},
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color_shift: Vec3 {
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x: 1.,
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y: 1.,
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z: 0.,
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},
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color_alt: Vec3 {
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x: 1.,
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y: 0.,
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z: 1.,
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},
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color_grab: Vec3 {
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x: 1.,
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y: 0.,
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z: 0.,
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},
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}
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}
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}
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